<p><strong><em>Abstract.</em></strong> <em>The developments of technology give a contribution in education. Technology on education field is used to develop a learning media, as well as in mathematics lesson using meida based on geogebra software. The use of media in learning process very useful so that the material of mathematics can be understand by students more easily. Matematics teachers in SMP Muhammadiyah area on Mlati Sleman still has limitation on using computers as a tools for develop a learning media based on mathematics software. The workshop activities for mathematics teachers using technology very needful so that the teachers can follow the current development. The method of workshop which held are training about Geogebra, practice directly and accompaniment developing of learning media based on Geogebra. This activites of society dedication is produce mathematics learning media based on geogebra who made by the mathematics teachers of SMP Muhammadiyah in area of Mlati SLeman.. </em></p><p> </p><p><strong>Abstrak.</strong> Perkembangan teknologi memberikan konttribusi dalam bidang pendidikan. Teknologi di bidang pendidikan digunakan untuk mengembangakn media pembelajaran, seperti halnya di pembelajaran matematika menggunakan media dengan bantuan software geogebra. Penggunaan media dalam proses belajar mengajar sangat bermanfaat agar materi matematika dapat dipahami oleh siswa dnegan lebih mudah. Guru matematika di SMP Muhammadiyah wilayah Mlati, Sleman masih memiliki keterbatasan dalam memanfaatkan komputer sebagai alat untuk membuat media pembelajaran dengan bantuan software-software matematika. Kegiatan workshop untuk guru matematika dengan menggunakan IT sangat diperlukan agar guru matematika dapat ,mengikuti perkembangan zaman. Metode workshop dan pelatihan yang dilaksanakan adalah dengan ceramah mengenai Geogebra, praktek secara langsung dan pendampingan pembuatan media pembelajaran berbasis geogebra. Pengabdian masyarakat ini telah menghasilkan media pembelajaran matematika berbasis geogebra yng dibuat oleh guru matematika di SMP Muhammadiyah wilayah Mlati Sleman.</p>
E-learning as one of the benefits of the internet is very supportive for teaching and learning process. Therefore, the mastery ability of e-learning teacher become the key word in e-learning activity in education. The use of computers for the e-learning process using moodle and geogebra in learning mathematics plays an important role as a medium to create effective and efficient learning for teachers in SMP Muhammadiyah 1 Godean, SMP Muhammadiyah 2 Godean, SMP Muhammadiyah 1 Minggir, SMP Muhammadiyah 2 Minggir, SMP Muhammadiyah 1 Mlati. The existence of e-learning will facilitate teachers and students in receiving mathematics lessons and also enhance the quality of teaching and learning. The accompaniment of the implementation of IbM training using e-learning using moodle combined with geogebra was conducted at SMP Muhammadiyah 1 Godean and resulted in e-learning learning media. The mentoring also resulted in an understanding with the principal that the training could be continued for other subjects.
This research aims to find out how to develop and produce interactive learning media using Adobe Flash CS3 for students of mathematics education in the course of mathematical logic and Set in class D academic year of 2017/2018, as well as how the quality of the resulting learning media. The population in this research is the entire class D in first semester student in Mathematics Education academic year of 2017/2018. The model used is the development model of Borg and Gall which includes: (1) analysis of the content standards, (2) the collection of references to interactive media, (3) the preparation of draft interactive media, and (4) creation of interactive media in the form of digital discs (CD). Interactive multimedia has produced score of good quality according to the assessment of the learning material experts, media experts, and students of Class D academic year of 2017/2018, with an average score was 209.48 with maximum score of 260. The effectiveness toward students’ confidents on computer shows there, 73.81% of students feel able to get good grades if learning with computers, 57.14% of students feel very confident when starting to learn with computers, and 50% students learn to feel confident with computers.
<div><table cellspacing="0" cellpadding="0" align="right"><tbody><tr><td align="left" valign="top"><p>This study aims to improve the independence of students in learning Linear Program by using e-module learning media linear program based on Kvisoft Flipbook Maker. This research is a Classroom Action Research (CAR). This research was conducted in the mathematics education study program FKIP UAD. The results of this study indicate an increase in student learning independence, this is evidenced by the results of interviews with students who showed positive responses. In addition from the observations also obtained a positive response that is the first cycle the average score of learning independence of 52.52% in the second cycle increased by 62.21% and in the third cycle of 72.21%. As well as an increase in completeness of learning outcomes in the first cycle by 50%, then the second cycle increased by 61.53% and in the third cycle of 76.9%.</p></td></tr></tbody></table></div>
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