Literasi kesehatan bagi ibu sangat penting terutama perihal gizi dan kesehatan anak, mengingat maraknya kasus stunting yang menimpa anak di Indonesia. Penyebab tingginya kasus stunting, khususnya di Bangkalan, Madura adalah pengetahuan ibu yang rendah dalam hal parenting (merawat, mendidik, membimbing). Penelitian ini bertujuan untuk: (1) mengetahui efektivitas kegiatan parenting education guna meningkatkan pengetahuan ibu muda terkait status gizi selama masa kehamilan, dan (2) mengetahui faktor pendukung dan penghambat dalam kegiatan parenting education. Penelitian ini menggunakan pendekatan mixed method (metode campuran) dengan teknik wawancara, dokumentasi, observasi, dan tes yang hasilnya akan dianalisis secara kualitatif dan kuantitatif. Hasil analisis data menunjukkan kegiatan parenting education untuk pencegahan stunting dinyatakan efektif berdasarkan perhitungan uji-t sehingga terdapat perbedaan signifikan antara pengetahuan ibu muda sebelum dan sesudah mengikuti parenting education.
This study aims to determine the effect of traditional games on children cognitive development aged 5-6 years in TK Tarbiyatul Athfal Jaddih, Socah District Bangkalan rege. The game is able to increase affiliation with peers, reduce stress, and improve cognitive development. This game has been proved to increase affiliation with peers, reduce the pressure, and improve children cognitive development. This “englek” traditional games is utilized to stimulate cognitive development in the naming of numbers 1-20 and match numbers with symbols of numbers. This research employed quantitative method with Pre-experimental approach in the form of one group pretestposttest. Subjects in this study were 11 students aged 5-6 years in kindergarten Tarbiyatul Athfal. The data collection was carried out by conducting observation and documentation in the form images of the activities and daily lesson plan. Data analysis was executed by conducting statistical analysis technique of parametris in the form of t-test with data gathered from the result of pretest and posttest. The results obtained at the pretest, there were 2 children have low score and 9 children have been successfully on middle score. The Posttest was carried after giving treatment using “englek” traditional game found 2 children started to grow, 5 children developed as expected, and 4 children developed very well. The result of t-test showed that the value t count is -5,83 and t table 2,086, then -2,086 -5,83 so that Ha was accepted. This finding shows that there is a significant effect of "englek" traditional game on children cognitive development aged 5-6 years in TK tarbiyatul athfal jaddih, Socah District Bangkalan Regency.
Penelitian ini bertujuan untuk membuat dan mengembangkan media pembelajaran dongeng fabel Elang dan Kelinci di Wonorejo Kecamatan Glagah Kabupaten Lamongan yang dapat digunakan untuk mengenalkan kemampuan keaksaraan anak usia 5-6 tahun sehingga membantu pengajar dalam menyampaikan materi pelajaran. Media pembelajaran ini dibuat dengan menggambar isi dalam dongeng dan menggabungkan gambar dan teks dengan microsoft word kemudian dicetak dalam bentuk buku, selain itu juga untuk mengetahui kelayakan media pembelajaran ini. Penelitian ini dilaksanakan di Wonorejo Kecamatan Glagah Kabupaten Lamongan, merupakan penelitian pengembangan (Reseach and Development). Obyek penelitian adalah media pembelajaran dongeng fabel Elang dan Kelinci. Tahap penelitian meliputi (1) Analysis (Analisis), (2) Design (Desain), (3) Develpment (Pengembangan), (4) Implementation (Implementasi), (5) Evaluation (Evaluasi). Teknik pengumpulan data yang digunakan adalah menggunakan angket dan kuesioner yang dianalisis secara kuantitatif dan kualitatif. Subyek penelitian adalah anak usia 5-6 tahun di Wonorejo Glagah Lamongan. Hasil penelitian ini adalah media pembelajaran dongeng fabel Elang dan Kelinci, dengan persentase kelayakan (1) Penilaian dari ahli media memperoleh presentase 66,6% dengan kategori cukup layak, (2) Penilaian dari ahli materi dan bahasa memperoleh presentase 84,5% dengan kategori layak, (3) Penilaian dari uji angket respons lapangan perseorangan memperoleh presentase 85,5% dengan kategori layak, (4) Penilaian dari uji angket respons lapangan kelompok kecil memperoleh presentase 92,5% dengan kategori sangat layak. Kesimpulan: Media Pembelajaran Dongeng Fabel Elang dan Kelinci Layak digunakan dalam proses pembelajaran pengenalan kemampuan keaksaraan anak usia 5-6 tahun di Wonorejo Kecamatan Glagah Kabupaten Lamongan
Researchers used a development model Borg Gall. Steps to be taken include the research and data collection, planning, early product development, initial test, revise the initial product, the main field testing and revision of the final product. Research and development is carried out through four stages of a trial that is testing subject matter experts, instructional media expert testing, field trials beginning, and major field trials. The subject of research and development that children in group A or 4-5 years in kindergarten PGRI 1 Bangcaran totaling 21 children. The data collection technique using a questionnaire (questionnaire subject matter experts, instructional media expert questionnaire, and the questionnaire responses of children) and documentation. The results showed that the values obtained from the color light matter experts for86.11% with the title of "high", 76.67% of instructional media expert with the title of "high", the initial field trials 83.9%with the title of "high", and the main field trials 86.9%with the title of "high". Based on the results of research and development has been done can be concluded that the media color lights as stimulationability to recognize the concept of color in group A at TK PGRI 1 Bancaran fit for use
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