This study aims to determine the effect of traditional games on children cognitive development aged 5-6 years in TK Tarbiyatul Athfal Jaddih, Socah District Bangkalan rege. The game is able to increase affiliation with peers, reduce stress, and improve cognitive development. This game has been proved to increase affiliation with peers, reduce the pressure, and improve children cognitive development. This “englek” traditional games is utilized to stimulate cognitive development in the naming of numbers 1-20 and match numbers with symbols of numbers. This research employed quantitative method with Pre-experimental approach in the form of one group pretestposttest. Subjects in this study were 11 students aged 5-6 years in kindergarten Tarbiyatul Athfal. The data collection was carried out by conducting observation and documentation in the form images of the activities and daily lesson plan. Data analysis was executed by conducting statistical analysis technique of parametris in the form of t-test with data gathered from the result of pretest and posttest. The results obtained at the pretest, there were 2 children have low score and 9 children have been successfully on middle score. The Posttest was carried after giving treatment using “englek” traditional game found 2 children started to grow, 5 children developed as expected, and 4 children developed very well. The result of t-test showed that the value t count is -5,83 and t table 2,086, then -2,086 -5,83 so that Ha was accepted. This finding shows that there is a significant effect of "englek" traditional game on children cognitive development aged 5-6 years in TK tarbiyatul athfal jaddih, Socah District Bangkalan Regency.
This research has a purpose to describe of the ability to speak children aged 5-6 years in school.This research uses qualitative approach descriptive method. Data analysis is done through three stages: data reduction, display data, and conclusions: drawing / verifying. Subjects in this study 1 girls aged 5-6 years. The results of this study indicate that 1) the characteristics of the ability to speak children aged 5-6 years in X Kindergarten of Kamal ie children are able to participate in the conversation without monopolizing, but the child has not been able to use words related to the sequence of events, not able to use the word tomorrow and yesterday, the child is only able to say 6 to 7 syllables, the child has not been able to answer the question regularly group activities for 10-15 minutes, the child is only able to use sentences 3 to 4 words. The child also has not been able to answer the question "when", the child is more often silent when others ask because the child has problems speaking. 2) There are obstacles that arise in the ability to speak of children is the phonological process constraints.
<p>Prosocial behavior is an important value in developing social relationships with the community environment starting with learning to adjust and cooperate in play activities. In Kindergarten PGRI Langkap, Burneh Bangkalan parents and teachers complain about the child's prosocial behavior is perceived as lacking. One strategy chosen to develop this aspect is to invite children to play outside the room, held a competition and usually called Outbond. Outbond activities in this research called Fun Outbond Esafet implemented in groups. The purpose of this study is the researchers wanted to know the effectiveness of activities Outbound Fun Relay in Kindergarten PGRI Langkap Burneh Bangkalan to improve prosocial behavior. The methods used Classroom Action Research. The results of this research, Outbound Fun Relay activities can improve the prosocial ability of children aged 4-5 years in Kindergarten PGRI Langkap, Burneh Bangkalan. The child's prosocial ability increased from 31% to 86.20% over two cycles.</p>
The purpose of this study is determine the effect of computer based on the learning of media Paint application forward the cognitive abilities of children A2 TK Aisyiyah Bustanul Athfal 22 Balongpanggang Gresik. Media of learning is everything that is used by teacher to simplify the delivery of learning materials. The media is computer-based learning which has paint application that is used to stimulate the cognitive abilities of children, especially in aspects of learning and problem solving, logical thinking, and symbolic thinking. This research uses quantitative approach that is experimental method with Pre-experimental design research design type one-group pre-test post-test. The subject of this study is a group A children in kindergarten AisyiyahBustanulAthfal 22 Balongpanggang Gresik as many as 11 children. Techniques of collecting data of ths research is participant observation and documentation in the form of photos of activities and plans of daily learning. Data processing uses t-test data analysis. The result of data analysis obtained by Tcount value is -5,45 and Ttable value 2,086 then (-2,086 -5,45) and Ha accepted. Based on the data analysis shows there is a significant influence between computer-based learning media paint application to the cognitive abilities of children.
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