Whether the quality of some leisure activity is high depends on the mastery of leisure skill. Sharing-education is more suitable for the elderly rather than teaching-education. The object of this study is the retired elderly of 50-70 in Hangzhou. Based on the social exchange theory, the study is aimed at the influence mechanism of leisure skills sharing intention as well as the attitude within the community. We find that the most significant factor affecting the sharing intention is altruism, then interdependence, then self-efficacy, then trust. While the influences of reciprocity, reputation, and skill-sharing effort on knowledge-sharing behavior intention are insignificant. The result can give guidance for the design of the local virtual community of leisure skill among the elderly.
Take the Liangzhu pottery as examples, an approach of form style recognition was proposed to further exploring the redesign of cultural artifacts from industrial design. Firstly, six major images of Liangzhu pottery was investigated by using KJ method and Factor Analysis; Then the relationship between the essential form factors and the major images were analyzed through Quantification Type I; Finally, the perceptual image knowledge base of Liangzhu cultural artifacts and a computer-aided form redesign system was built. Based on this system, the particular images conveyed by the cultural artifacts and the corresponding form features can be obtained, the traditional culture can be expanded. Thus the theory of form style recognition in the redesign of cultural artifacts is tested.
To compensate for the differences among heritage experts knowledge, design knowledge and user knowledge in cultural product design, the regional cultural image conveyed by Liangzhu artifacts was analyzed from the aspect of industrial design. The cultural images of Liangzhu jadeware were obtained through the methods of focus groups and questionnaires. The images were classified and reducted into six recognition dimensions by Kansei engineering and Factor Analysis. Based on the recognition dimensions, the Liangzhu cultural image knowledge base and evaluation system was constructed. The knowledge of Liangzhu artifacts could be reviewed. And the images of them could be evaluated. The evaluation trends of different user groups on the Liangzhu cultural images could be obtained by designers accordingly. Thus the process of computer-aided cultural product redesign could be improved.
For most cultural landscapes, experience design is particular important. However, there is less research on experience design for cultural attractions. Whats more, some mobile Apps for cultural tourism are lack of good user experience. This paper proposes utilizing a combination of the Quality Function Deployment (QFD), Kano model and scenario-based design as a useful tool to design a mobile application for Leifeng pagoda tourism. The study makes clear the design directions. Results show that: (1) In regard to the culture of Leifeng pagoda, we should focus on introducing the pagoda history and sites; Information query of surrounding traffic, catering, accommodation is essential to tourists; the basic information guide is the most important need.(2) In the 18 design requirements, controls design, navigation design, information architecture are closely related to the software usability, so they have the highest priority; We should also pay attention to text content design, especially pagoda culture, and accuracy of GPS position.
Start from the university student group that believes in Christianity, this paper conducts research on the needs of this special group in the field of mobile applications. Follow the user-centered design method, this paper investigates the special needs on the religious belief of this special group and using situation of mobile application software, explores user demands, applies the kano model to conduct attribute matching for the needs of users, and analyzes with weight so as to obtain priority ranking of the needs and provide design reference for the development of mobile application software for the Christ crowd.
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