Posting attractive facial photos is part of everyday life in the social media era.Motivated by the demand, we propose a lightweight method to automatically and efficiently beautify the shapes of both portrait and non-portrait faces in photos, while allowing users to customize the beautification of individual facial features. Previous methods focus on the beautification of mostly frontal and neutral faces, without incorporating user controllability in the beautification process. To address these restrictions, we propose the Facial Reshaping Operator representation, which is affine-invariant, captures the pairwise geometric configuration of facial landmarks, and allows for efficient face beautification with the user-specified weights of individual facial parts. We also propose an unsupervised beautification method in the operator space of faces, where an input face is iteratively pulled towards a local nearby density mode with improved attractiveness. Our method distinguishes itself from the commercial beautification tools in that it mildly enhances facial shapes without altering makeups or complexions, which complements these tools that lack fine-grained control on the attractiveness of facial shapes for users. The experimental results show that our method improves facial shape attractiveness for a large range of poses and
In this paper, we propose an accurate and robust approach to salient region detection for 3D polygonal surface meshes. The salient regions of a mesh are those that geometrically stand out from their contexts and therefore are semantically important for geometry processing and shape analysis. However, a suitable definition of region contexts for saliency detection remains elusive in the field, and the previous methods fail to produce saliency maps that agree well with human annotations. We address these issues by computing saliency in a global manner and enforcing sparsity for more accurate saliency detection. Specifically, we represent the geometry of a mesh using a metric that globally encodes the shape distances between every pair of local regions. We then propose a sparsity-enforcing rarity optimization problem, solving which allows us to obtain a compact set of salient regions globally distinct from each other. We build a perceptually motivated 3D eye fixation dataset and use a large-scale Schelling saliency dataset for extensive benchmarking of saliency detection methods. The results show that our computed saliency maps are closer to the ground-truth. To showcase the usefulness of our saliency maps for geometry processing, we apply them to feature point localization and achieve higher accuracy compared to established feature detectors.
The prior knowledge of real human body shapes and poses is fundamental in computer games and animation (e.g. performance capture). Linear subspaces such as the popular SMPL model have a limited capacity to represent the large geometric variations of human shapes and poses. What is worse is that random sampling from them often produces non-realistic humans because the distribution of real humans is more likely to concentrate on a non-linear manifold instead of the full subspace. Towards this problem, we propose to learn human shape and pose manifolds using a more powerful deep generator network, which is trained to produce samples that cannot be distinguished from real humans by a deep discriminator network. In contrast to previous work that learn both the generator and discriminator in the original geometry spaces, we learn them in the more representative latent spaces discovered by a shape and a pose auto-encoder network respectively. Random sampling from our priors produces higher-quality human shapes and poses. The capacity of our priors is best applied to applications such as virtual human synthesis in games. CCS CONCEPTS • Computing methodologies → Shape modelling.
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