Motion, Interaction and Games 2019
DOI: 10.1145/3359566.3360051
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DSPP: Deep Shape and Pose Priors of Humans

Abstract: The prior knowledge of real human body shapes and poses is fundamental in computer games and animation (e.g. performance capture). Linear subspaces such as the popular SMPL model have a limited capacity to represent the large geometric variations of human shapes and poses. What is worse is that random sampling from them often produces non-realistic humans because the distribution of real humans is more likely to concentrate on a non-linear manifold instead of the full subspace. Towards this problem, we propose… Show more

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