There is an increasing interest in creating pervasive games based on emerging interaction technologies. In order to develop touch-less, interactive and augmented reality games on vision-based wearable device, a touch-less motion interaction technology is designed and evaluated in this work. Users interact with the augmented reality games with dynamic hands/feet gestures in front of the camera, which triggers the interaction event to interact with the virtual object in the scene. Three primitive augmented reality games with eleven dynamic gestures are developed based on the proposed touch-less interaction technology as proof. At last, a comparing evaluation is proposed to demonstrate the social acceptability and usability of the touch-less approach, running on a hybrid wearable framework or with Google Glass, as well as workload assessment, user's emotions and satisfaction.2 Zhihan Lv et al.
We present a hand-and-foot-based multimodal interaction approach for handheld devices. Our method combines input modalities (i.e., hand and foot) and provides a coordinated output to both modalities along with audio and video. Human foot gesture is detected and tracked using contour-based template detection (CTD) and Tracking-Learning-Detection (TLD) algorithm. 3D foot pose is estimated from passive homography matrix of the camera. 3D stereoscopic and vibrotactile are used to enhance the immersive feeling. We developed a multimodal football game based on the multimodal approach as a proof-of-concept. We confirm our systems user satisfaction through a user study.
Context and motivation: Cyber-Physical Systems (CPSs) are gaining priority over other systems. The heterogeneity of these systems increases the importance of security. Both the developer and the requirement analyst must consider details of not only the software, but also the hardware perspective, including sensor and network security. Several models for secure software engineering processes have been proposed, but they are limited to software; therefore, to support the processes of security requirements, we need a security requirements framework for CPSs. Question/Problem: Do existing security requirements frameworks fulfil the needs of CPS security requirements? The answer is no; existing security requirements frameworks fail to accommodate security concerns outside of software boundaries. Little or even no attention has been given to sensor, hardware, network, and third party elements during security requirements engineering in different existing frameworks. Principal Ideas/results: We have proposed, applied, and assessed an incremental security requirements evolution approach, which configures the heterogeneous nature of components and their threats in order to generate a secure system. Contribution: The most significant contribution of this paper is to propose a security requirements engineering framework for CPSs that overcomes the issue of security requirements elicitation for heterogeneous CPS components. The proposed framework supports the elicitation of security requirements while considering sensor, receiver protocol, network channel issues, along with software aspects. Furthermore, the proposed CPS framework has been evaluated through a case study, and the results are shown in this paper. The results would provide great support in this research direction.
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