Este artículo presenta los resultados experimentales relacionados con el diseño de un robot móvil de plataforma diferencial, el cual tiene como misión seguir rutas programadas con el fi n de comprobar la efectividad del diseño y de la plataforma en tres rutas diferentes.
In this work, we present a development and simulation of control using by robot in navigation which using software tools for engineering and fundamental in Matlab software and tools such as Simulink, Animation 3D y Fuzzy Logic. In this development we propose by the navigation and the evasion of the objects in the robotics cooperatives platforms and industrial of this environment dynamics and statics. Been successfully the avoidance of objects and generating the route to reach the proposed goal. The Implemented of the rules with statics fuzzy logic software with Matlab, was simulated environment using statics and dynamics devices with the 3D Animation toolbox of Matlab, and finally, was interconnected with the simulation model (3D Animation) with the platform and fuzzy rules (Fuzzy Logic) through the Matlab Simulink toolbox. Finally, these favorable results are obtaining in the evasion and navigation in static and dynamics environments, equal to speed velocity control and in the trolley angle with fuzzy logic. These results are obtaining theoretical data close to the reality for the implementation in a real model as it is in the robotics platform played football using small devices or in an industrial, as one can see the result in a web video.
Resumen:Este trabajo describe la manera en que se articula el componente curricular profesional de acuerdo con las áreas de formación en el Programa de Tecnología en Electrónica de UNIMINUTO Sede Principal, usando la robótica como estrategia de aprendizaje y recurso didáctico destinado a que los estudiantes avancen en las diferentes fases de aprendizaje de las asignaturas que cursan; así mismo se refiere la experiencia del desarrollo de proyectos como metodología para apoyar los procesos de investigación, desarrollo e innovación que se registran a través de la participación de los estudiantes en actividades interinstitucionales relacionadas con la robótica. Se ha observado que los conocimientos de los estudiantes en ciencias básicas se afianzan a través de estas estrategias, mejorando su desempeño en las áreas básicas de electrónica.Palabras clave: Robótica, electrónica, praxeologia, competencias, Semillero de robótica SERO.
Abstract:This document shows the way to articulate the professional curricular component according the areas of study in the Electronics Technology Program of UNIMINUTO, Central Site, using robots as learning strategy and didactic resource. So the students advance in the different phases of their learning process in the courses that they assist. Also we refer the experience in projects development as methodology to support research innovation and development processes, where the students participate and also in activities with others institutions related to robotics.It has been observed that the knowledge of students in basic sciences are secured through these strategies, improving its performance in the core areas of electronics.
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