This article has a dual aim: firstly, to introduce a workflow that allows the integration of a stylized equirectangular video animation for virtual reality use and secondly, we propose to explore this technique in cinematic narratives presenting one short virtual reality 360 movie.This workflow facilitates the creation of stylized animations and immersive environments for a vr experience using open source software. Our method uses as input a 3d scene/animation and one image that is used as a style source. The base render will go through a synthesis API that supports auto-generation of example guide maps, which produces a style transfer-like effect to generate some stylized key frames. These will go through another algorithm that uses the base render and the stylized key frames to synthesize the remaining stylized frames.Finally, we demonstrate the stylization by a style transfer-like effect of stereoscopic 360º digital animation. We explore the possibility of integrating a visual style from a source image, and the creation of a 3d scene based on that style. Resulting in a bridge between visual content of a “classic / traditional” character with an immersiveness of a vr experience.
This project explores the potential of Augmented Reality technology when applied to the artistic production, mainly in its Urban Guerrilla Art aspect. "Memory Train", a mobile Augmented Reality artwork, is provided as a case study. Built on the Layar platform, this project was developed as a protest against the shutdown and destruction of a centenary portuguese railway line, involving an unauthorized (but legal) invasion of the former train route with pictures, sounds and messages captured and recorded by many users in several locations. Besides exploring the concept of space beyond the physical location and relative artistic issues about place-memory, this work also intends to include other related data to each setting, providing it with a new socio-political narrative. augmented reality, guerrilla art, memory, local.
“Kurika” presents itself as a research project / tribute to the literature work “Cão como Nós” by Manuel Alegre. It was publicly presented as an artwork at “Escritaria2019” both as an interactive mixed reality and Virtual Reality installation. In it, a three-dimensional dog made up of words (all of the Alphabet) responds to voice commands (barking if its name “Kurika” is said) and to movements of the audience, triggering sounds and moving images of places of experiences and affections. The main elements of a continuous nonlinear narrative triggered by the interaction. Therefore, the present paper speaks about the development of this project and argues the role of a luminous plane where virtual and real words relate to memory.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.