This paper presents the design of a service-oriented architecture to support dynamic cultural content acquisition on a mobile augmented reality system for reanimating cultural heritage. The reanimating cultural heritage system provides several domain interfaces (Web, Web3D, Mobile and Augmented Reality) for presenting cultural objects accessed from an aggregated RCH data repository via web services. This paper largely focuses on the augmented reality system, but discusses the Web, Web3D and Mobile domains to set the paper in context. The mobile augmented reality system performs multiple objects tracking to augment digital media contents on real world cultural object scenes. The proposed mobile augmented reality system is composed of a mobile interface (smartphone, tablet), middleware including the augmented reality SDK and supporting software modules for the augmented reality application, and a web service framework.
<p><span lang="EN-US">Digital games are a powerful tool for the presentation of food cultural heritage. A digital game was designed and developed to raise and enhance young people’s interest in and knowledge of Thai food cultural heritage, currently an under-researched field. The platform game was played on a mobile device and required the collection of food ingredients appropriate to popular cuisine in four Thai regions while overcoming obstacles. A sample (N=61) of young people (mean age=19 years) played the game, and the differences in their pre and post-test knowledge of and interest in Thai food and its cultural heritage were analyzed. The findings showed a highly significant increase in interest in and knowledge of Thai food cultural heritage, and did so despite the opinion of some participants that learning games were less interesting than conventional games, or that games were not a good way of raising interest in cultural heritage.</span></p>
This paper presents a mobile augmented reality platform that exploits service-orientation for the visualisation of cultural media objects in personalised interactive museum environments. The service orientated architecture is composed of a mobile client, web service framework and service providers utilized to perform augmented reality tasks as well as support for media contents acquisition and consumption via a mobile or wireless network. The mobile client performs augmented reality tasks including multiple object tracking of physical 3D objects concurrently and then visualizes associated media contents (e.g. 3D models, videos, images, text, social media data, etc.) that are associated with the tracked physical (or reference) objects and then overlaid in the correct perspective in the real scene in a personalised museum visualisation scenario. A unique feature includes media content acquisition from open service providers through a web service framework. Typical services include, a photogrammetry service that allows users to obtain virtual 3D models of preferred cultural objects through image-based reconstruction techniques. These acquired 3D reconstruction contents can then be integrated with existing associated contents in a personalized augmented reality museum environment that can be stored and saved for later viewing, such as in the home after visiting a particular augmented reality based museum interactive. This paper focuses on describing the service orientation architectural components that supports personalized mobile augmented reality museum environments.
Virtual Environment (VE) is an artificial environment created for providing the information in Virtual Reality (VR). The audiences are able to obtain the information via interaction to the environment. Virtual Reality for Culture heritage buildings, which are inherited from past generations and maintained in the present, is an interested topic because its contents often built for giving the information and knowledge about the past to the new generation in virtual museums. However, there is a limitation of Virtual Reality (VR) applications in reproducing cultural sites as most of these applications are not successful in catching public’s attention and involvement. In this research, we focus on using Natural Interaction (NI) interfaces based on a body movement in Virtual Reality for museums to grab attention from audience and to increase public’s involvement. This paper presents the development of Natural Interaction using Microsoft Kinect to define the new grammar of gesture for Sino Portuguese Architecture which is a cultural heritage of Thailand. Results of early tests improved the prototype in progress which alllows more complexity in natural interchanges and connection between users and virtual world. The final result was evaluated after the system was installed in Peranakannitat museum and by interviewing 6 docents. It was found that our system was easy to use as it took only about 3 - 5 min to familiarize the system for navigation in the virtual environment without recognizing the grammar of gesture commands.
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