Critical thinking skills are 21st century life skills that are very necessary for life. The purpose of this study is to analyze the level of critical thinking skills of students, and how influential learning motivation is on students’ critical thinking skills. The research method used is mixed methods with explanatory sequential strategy. The sample of this study were students in grade V SD Jagalan. Data collection is done by the method of tests, interviews, observations, and documentation. The results of this study indicate that the critical thinking skills of students at SD Jagalan reach an average score of 67. Indicators of critical thinking skills from the highest to lowest values are interpretation, analysis, inference, and explanation. Based on the results a simple regression analysis shows the value of the correlation or relationship that is equal to 0.715. The influence of learning motivation on critical thinking skills is indicated by the coefficient of determination of 51.2%, while the rest is influenced by other variables. So, it can be concluded that there is an influence of learning motivation on critical thinking skills. The higher the motivation of students to learn, the higher their critical thinking skills.
This present study imparts a literature review focusing on Augmented Reality (AR) in the field of education. The writers reviewed the published manuscripts by centering on types of manuscripts, research designs, types of participants, and the promising roles of AR in educational setting. A total number of 18 articles were thoroughly analyzed. The results showed a diverse type of manuscripts published in the journal databases including research articles, reviews, technical notes, features, and news. Types of research designs also varied such as Research and Development, Experimental, Content Analysis, Exploratory, Action Research, Descriptive Study, Survey, Mixed Method, and Design-Based Research. Types of participants embraced a diverse range of participants including university students, primary students, secondary students, teachers, and children with special needs. The most prominent role of AR was that it improved students' knowledge and understanding of the materials. Current gaps in AR-related studies in educational setting are recognized, and several recommendations for conducting upcoming studies are proposed.
This study describes the higher-order thinking skills of students at the elementary school level using e-learning during the Covid-19 pandemic. The research subjects were 183 students at the elementary school level in Ngawi Regency, East Java. The data collection technique uses the HOTS development test which includes seven subjects, namely natural sciences (IPA), Pancasila and civic education (PPKn), Indonesia language, mathematics, social sciences (IPS), cultural arts and crafts (SBdP), and physical education, exercise, and health (PJOK). The results showed that students obtained the highest score of 96,7 and the lowest of 30,0. The percentage of subjects with the greatest difficulty through the use of e-learning was physical education, sports and health with a score of 54%, while subjects with the least difficulty were natural sciences with a score of 10%.
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