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This article contributes to the literature on connectivism, connectivist MOOCs (cMOOCs) and rhizomatic learning by examining participant interactions, community formation and nomadic learner behavior in a particular cMOOC, #rhizo15, facilitated for 6 weeks by Dave Cormier. It further focuses on what we can learn by observing Twitter interactions particularly. As an explanatory mixed research design, Social Network Analysis and content analysis were employed for the purposes of the research. SNA is used at the macro, meso and micro levels, and content analysis of one week of the MOOC was conducted using the Community of Inquiry framework. The macro level analysis demonstrates that communities in a rhizomatic connectivist networks have chaotic relationships with other communities in different dimensions (clarified by use of hashtags of concurrent, past and future events). A key finding at the meso level was that as #rhizo15 progressed and number of active participants decreased, interaction increased in overall network. The micro level analysis further reveals that, though completely online, the nature of open online ecosystems are very convenient to facilitate the formation of community. The content analysis of week 3 tweets demonstrated that cognitive presence was the most frequently observed, while teaching presence (teaching behaviors of both facilitator and participants) was the lowest. This research recognizes the limitations of looking only at Twitter when #rhizo15 conversations occurred over multiple platforms frequented by overlapping but not identical groups of people. However, it provides a valuable partial perspective at the macro meso and micro levels that contribute to our understanding of community-building in cMOOCs.
Lurkers, who are also known as silent learners, observers, browsers, read-only participants, vicarious learners, free-riders, witness learners, or legitimate peripheral participants (our preferred term), tend to be hard to track in a course because of their near invisibility. We decided to address this issue and to examine the perceptions that lurkers have of their behaviour by looking at one specific online learning course: CLMOOC. In order to do this, we used a mixed methods approach and collected our data via social network analysis, online questionnaires, and observations, including definitions from the lurkers of what they thought lurking was. We then analysed the data by using social network and content analyses and interpreted the research findings using the concept Community of Practice, with the Pareto Principle used to delimit types of learner. Our research findings revealed that lurking is a complex behaviour, or set of behaviours, and there isn't one sole reason why lurkers act the ways that they do in their respective communities. We concluded that for a more participatory community the more active, experienced or visible community members could develop strategies to encourage lurkers to become more active and to make the journey from the periphery to the core of the community. Abstract in TurkishSessiz öğrenenler, gözlemciler, tarayıcılar, sadece okuyan katılımcılar, hayali öğrenenler, bedavacılar, tanık öğrenenler veya bu çalışmada da tercih edildiği üzere çevresel katılımcılar olarak da tanımlanan gizil öğrenenler, neredeyse görünmez olmalarından dolayı bir ders sürecinde takip edilip belirlenmeleri zor olan öğrenenlerdir. Bu bağlamda bu konuya değinebilmek ve gizil öğrenenlerin davranışlarından kaynaklanan anlayışlarını inceleyebilmek için çevrimiçi bir ders olan CLMOOC incelenmiştir. Bu amaçla karma araştırma yöntemi benimsenmiş ve gizil öğrenenlere yönelik yapılan tanımlar da incelenip çalışmaya dâhil edilerek, sosyal ağ analizi, çevrimiçi anket ve gözlem yoluyla araştırma verileri toplanmıştır. Elde edilen veriler sosyal ağ analizi ve içerik analizi yoluyla incelenmiş, araştırma bulgularının yorumlanmasında Uygulama Toplulukları, öğrenenlerin belirlenmesinde ise Pareto Prensibi'nden faydalanılmıştır. Araştırma bulgularına göre gizil öğrenme karmaşık bir davranış veya davranışlar bütünüdür ve gizil öğrenenlerin ilgili öğrenme topluluklarında niçin bu şekilde davrandıklarına yönelik tek bir sebep yoktur. Araştırma sonucuna göre, daha katılımcı bir topluluk uluşturabilmek amacıyla daha aktif, deneyimli veya görülebilen, belirgin topluluk üyeleri gizil öğrenenleri daha aktif olmaya teşvik etmek ve onların çevresel yörüngeden merkezdeki ana topluluğa doğru yolculuklarını sağlamak için stratejiler geliştirmeleri önerilmektedir. Abstract in GreekΟι ενεδρεύων χρήστες, «lurkers» στα αγγλικά, και κοινώς γνωστοί με άλλους όρους όπως για παράδειγμα «σιωπηλοί μαθητές», «παρατηρητές», «περιηγητές», «συμμετέχοντες που μόνο διαβάζουν και δεν συμμετάσχουν», «μαθητές μέσω δοτής εμπειρίας», «παρασιτικοί...
This paper describes a participatory online culture – Connected Learning Massive Open Online Collaboration (CLMOOC) – and asks how its ethos of reciprocity and creative playfulness occurs. By analysing Twitter interactions over a four-week period, we conclude that this is due to the supportive nature of participants, who describe themselves as belonging to, or connected with, the community. We suggest that Gee’s concept of an affinity space is an appropriate model for CLMOOC and ask how this might be replicated in a higher education setting.
This article explores the unexpected role-shift for early TELT -adopters during the COVID-19 crisis. In Universities where TELT occurs in the margins of campus-based traditional lectures (e.g. Russell Group Universities), early adopters and experts are accustomed to working in some degree of isolation and exploring digital resources independently. It will explore the rapid shift in emphasis away from micro-projects to performing in a high-pressure and strategic environment with an unprecedented interest in TELT, and show how, in a very short period of time, a group of early TELT-adopters were empowered to become strategic leaders and policy makers and to produce a robust framework for Blended and Online Learning and Teaching (BOLT) for use in all courses. In April 2020, the Adam Smith Business School (ASBS) made the decision that all learning and teaching for the academic year 2020-21 would move to a blended/online model. In order to action this, a working group of early TELT-adopters from within ASBS was formed, who collaboratively produced a four-part BOLT Framework for use in all courses. Working quickly, and with little time to consult externally, this group drew on their existing knowledge and worked iteratively in order to ensure that colleagues could quickly develop the necessary skill-sets for BOLT. The result is a BOLT strategy where all ILOs are achievable asynchronously, with synchronous sessions used to support students and build learning communities. This article sets out the BOLT Framework: explaining how it was developed, the principles underpinning it and using case studies to show the Framework working in practice. It explains how the sometimes informal, furtive and unstructured self-development of TELT enthusiasts played a key role in the School online pivot and perspectives of TELT changed on both sides of the TELT debate through open and earnest exchanges of ideas and problem-solving.
In this paper we discuss an intervention that was introduced at the University of Glasgow in order to address problems of scheduling face to face Peer Assisted Learning (PAL) sessions in the College of Science and Engineering (CoSE). Using Facebook groups, the authors have successfully implemented a Virtual Peer Assisted Learning (VPAL) model. We begin by discussing the background to choosing VPAL as a model and Facebook groups as a method of delivery, and then set out our model in detail. We next present some recent student feedback and discuss the strengths and weaknesses of our model. We end by also commenting on the sustainability and transferability of this design.
This case study aims to highlight the ease of use and effectiveness of an escape room game by describing how it was implemented in an undergraduate business course. The case study demonstrates the simplicity of a straightforward text-based game and how this was used in a large course of online students. Our case study aims to present our experience of implementing the escape room game from a practical perspective. We add to our narrative some descriptive statistics from a student survey conducted after the game. The case study builds on existing work in this field by extending its use beyond small face-to-face sessions to a technique suitable for far larger classes in an online format.
In this report on a specialised topic of remix and emergent learning we will demonstrate an open education project that emerged from the future. Using open and inclusive practices, a global group of educators engaged in some serious fun to collaborate and share digital and physical artefacts based on a poem. The poem itself was collaboratively created using open, online software, and allowed for serendipitous participation without the need to learn new skills. The set of work that was and is being created is beautiful, diverse, and far reaching. We discuss the practices of remix that this collaboration uses and show how these seemingly trivial experiences both nurture wellbeing, lead to serious learning, and have wide applicability in other, more formal, learning contexts.
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