This study explored the ways in which schools addressed the needs of pupils in low-attainment class groups, or sets, in the context of multiple and contrary government policy directives and inconclusive research findings about setting. In this article we have focused on school and classroom practices as well as the organisational processes through which low-attaining pupils were identified, grouped and reviewed within schools. The empirical data reported here predominantly refer to case studies involving classroom observations and interviews with teachers, pupils and other staff in 13 schools -both primary and secondary -from four local authorities (LAs).In the latter part of the article, however, we also draw on survey data collected from a larger sample of schools in 12 LAs in England. Although the study found ample evidence of innovative school practices and efforts by individual teachers aimed at optimising the learning opportunities for children in low-attainment class groups, the findings also raise important questions about some of the processes of set allocation, the lack of mobility between sets, and the overrepresentation of particular social groups in low-attainment classes. We conclude with a discussion of the implications for equity and inclusion that moves beyond an emphasis on classroom practice to include questions about the in-school processes of social selection and educational mobility for pupils identified as low-attaining.
This essay argues that since the 2008 economic collapse, the popularity of the rugged cowboy has significantly increased in American film, television, and of particular interest to this essay, video games. As the reformed gunslinger/cowboy/outlaw John Marston in Red Dead Redemption (released by Rockstar games in 2010), players go west in a 3-D diegetic universe that furthers and, more importantly, rejuvenates the hierarchy of national identities, informed by racial, gendered, and economic status, that has comprised the cultural field of the United States in one form or another since the early twentieth century. On the digital frontier, Red Dead Redemption resuscitates white, middle class, heteronormative identity in the form of those who own small ranching operations and homesteads, and through these representations, teaches its players that suffering, loss, and rapid technological change are simply part of life. Red Dead Redemption naturalizes and, therefore, depoliticizes the economic downturn. This digitized frontier operates as a safety valve for the pressures brought to bear on American citizenry by the continued repercussions of the 2008 collapse.
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