Increasing technology in this modern era of globalization can be applied to the world of education as a facility to facilitate the learning process delivered. Applying technology can help to learn that are hampered by distance can be overcome by distance learning. Distance learning has not yet become a part of most schools in Indonesia, especially elementary schools. So, there is a need for further research to produce audio-visual animation media so that it can help to learn for elementary school students. This type of research is an educational R&D development research (Educational Research and Development) referring to the ADDIE development model, which consists of five stages: Analyze, Design, Development, Implementation, and Evaluation. The type of data used is descriptive qualitative and quantitative data. Techniques for data collection are using questionnaires and questions. This shows no difference between using audio-visual animation learning media for science-themed to permanently save energy and other media provided by educators in schools to improve students’ conceptual understanding and creativity.
Penelitian ini bertujuan untuk menghasilkan media pembelajaran berupa komik sains yang dapat meningkatkan pemahaman konsep dan kemandirian belajar siswa kelas VI. Penelitian pengembangan ini mengadaptasi pengembangan media model 4-D, tetapi hanya sampai tahap Develop. Desain uji coba yang dilakukan adalah uji validasi ahli materi dan ahli media serta guru, uji coba terbatas dan uji coba lapangan. Instrumen pengumpulan data menggunakan lembar angket, lembar soal dan lembar validasi untuk mendapatkan data kualitatif dan kuantitatif. Angket dan soal yang digunakan untuk mengumpulkan data juga divalidasi terlebih dahulu. Hasil penelitian ini menunjukkan bahwa media yang dikembangkan mendapatkan penilaian dari para ahli dengan kategori “sangat baik”, penilaian siswa yang menggunakan media ini menyatakan praktis dan efisien digunakan untuk belajar sehingga media ini layak digunakan. Hasil uji lapangan berdasarkan analisis data, nilai effect-size pemahaman konsep sebesar 0,758 berada dalam kriteria tinggi, dan kemandirian belajar sebesar 0,540 berada dalam kriteria tinggi. Hasil tersebut menurut analisis effect-size berarti bahwa media pembelajaran berupa komik sains dapat meningkatkan pemahaman konsep dan kemandirian belajar siswa kelas VI dalam kategori tinggi.
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