In learning English, there are several skills that should be learned by students such as listening, speaking, reading and writing. The students are expected to be able to master all language skills of English to communicate. In order to communicate there are components that the students must be able to acquire. Vocabulary is important to learn by students. One of ways to learn vocabulary is through a game. An Alvo Game was adapted from Game Guess Image and Scrabble game. The purpose of this study is to make Alvo Game to for elementary school students. The result of this study was a set of Alvo Game consists of plywood in which that there are twenty-nine double of alphabet and thirty pictures. The evaluation showed that it was suitable for elementary school students. By using this game, the students can learn vocabulary in a more interesting and attractive way.
This study is expected to provide an overview of the factors that affect TOEIC Passing Grades in TOEIC Intensive Course for Final Year Students. The purpose of this study is to conduct an empirical investigation whether the internal factor variable and external factors affect the variable of passing grade. The total populations in this study were 150 respondents. The data were collected through questionnaires. Data analysis was done by multiple regression using SPSS version 22. The result showed that internal factor had an effect on student's learning achievement, while external factor had no influence to the TOEIC passing grades. Keywords : Internal, external, intensive, TOEIC
The aims of this study was to describe the learning atmosphere when the implementation of Web-based learning materials and to find out how the improvement of the students’ basic skill during the implementation of Web-based learning materials. This was classroom action research type of research. The participants of this research were the Business Administration students of State Polytechnic Bengkalis. This research was conducted in two cycles by following the procedure of action research, i.e. planning, implementing, observing, and reflecting. In collecting the data, the researcher used observation, interview, questionnaire, and test. The data were analyzed qualitatively and quantitatively. The qualitative data were analyzed using Interactive Model of Data Analysis as propounded by Matthew M. Miles and A.M. Huberman. The results of the research showed that the learning atmosphere also improved. The class became more active, confident, and enjoyable. Furthermore, a Web-based learning material was able to improve the students’ Basic English Skill. It was proven by the increase of the students’ mean score from 41.22 in pre-test to 46.74 in cycle 1, and 49.92 in cycle 2. This result shows that the use of Web-based learning materials has proven to be an effective way in teaching-learning of Basic English skill.
Grammar is one of important aspects in learning English. Most students faced difficulties in applying correct grammar in their writing. This study aimed to find out common students’ grammatical error in writing. This research was a descriptive research. This study showed that the most common students’ grammatical error is in the use of preposition with the percentage 36.8%. The error was commonly caused by the interference from their first language (interlanguage error) and the students’ problems inherent within the target language. Keywords : Grammar, Errors
The purpose of this study was to determine the level of third semester students’ ability in mastering simple present tense using a Yell Video technique. The research method used was a Classroom Action Research (CAR). The research data included the results of the pre test and post test regarding the simple present tense. The data collection techniques used were classroom observation, interviews, notes, pre test and post test. The results of this study indicated that the use of a Yell Video can improve students' ability to understand the simple present tense.
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