The aim of this study is to investigate the students needs for effective English online learning during Covid-19 for State Polytechnic of Bengkalis students. Descriptive survey method was used to find out the target needs and learning needs related to online learning. The data collection used was questionnaire with random samples of 116 students from five different study program. The result of the finding revealed that there were several tools that can be used during online class by considering both students and teachers internet access. The effective tools that can be utilized in explaining the subject and as the virtual tool to replace face to face meeting is Zoom application, while to share and submit the assignment the students preferred Google classroom and WhatsApp. Numerous activities and learning input are also highlighted in order to engage the students to be active in online class. The teachers roles in online class is pointed.
The aim of this study was to know the effectiveness of the use of alphabet cards game as interesting tool to explain vocabularies and it make it easier to remember their meanings. This study belongs to the quasi experimental research and presents pre-test, post test and to investigate the effect of using alphabet cards game on vocabulary mastery of commercial business administration students. The participants were the students from commercial business administration students at the third semester (N=54) of State Polytechnic Bengkalis and divided into two groups. Both groups were taught vocabulary, however, the experimental group students who are exposed to alphabet cards game and the controlled group students who received conventional method. Pre-test and post-test were given to both experimental group students and controlled group students. The score of the vocabulary tests were compared through independent sample t-test. The mean value of pre-test of experimental class was 61.35, while the control class was 52.23. After learning using alphabet card games in experimental class the mean value obtained in post-test was 78.85, while in control class was 59.04. The improved of learning outcomes can be seen from the level of significance was 0.000 and it was lower than t test 0.000<0.05. It means that the hypothesis null is not accepted. Therefore, it can be concluded that the score of the students in learning vocabulary between the experimental group and control group was significantly different. The experimental group students who learned vocabulary using alphabet cards game had increased their vocabulary mastery.
Racism is a problem that has existed throughout the world since ancient times. Indonesia also does not escape the issue of racism. From the small issues that we did not realize until the big problems involving many parties. This racism makes the atmosphere uncomfortable and conducive if it has to involve many parties. Therefore, many filmmakers who try to raise the theme of racism become a film. Analysis of racism in “Antebellum” movie written and diricted by Gerard Bush and Christopher Renz. This research discuses the discrimination by white people to black people in Antebellum Movie. Black people and white people is separated by many rules that makes black people is intimidate, so racism is still growing up until generations. Racismmostly still happens in many countries, especially the country with a lot of majoritiesand minority groups with very strict differences in characteristics such as in the UnitedStates of America or other European countries.This research used semiotic analysis with the descriptive qualitative methods. This study aims to find out the contents of the film Antebellum, especially those related to forms of acts of racism. The lastresult of analysis, the researcher also found the Struggle that does by the black people in Antebellum Movie.
The aim of this study was to know the effectiveness of the use of web-based English learning media for new-coming students of State Polytechnic of Bengkalis as interactive media to learn English which was not restricted in the classroom only. This study belongs to the quasi experimental research and presents pre-test, post test and to investigate the effect of using web-based English media in mastering basic English. The participants were new coming students from the first semester (N=54) of State Polytechnic Bengkalis and divided into two groups. Both groups were taught English at basic level, however, the experimental group students who are exposed to web based English media and the controlled group students who received conventional method. Pre-test and post-test were given to both experimental group students and controlled group students. The score of the tests were compared through independent sample t-test. The mean value of pre-test of experimental class was 61.35, while the control class was 52.23. After learning using the website in experimental class the mean value obtained in post-test was 78.85, while in control class was 59.04. The improved of learning outcomes can be seen from the level of significance was 0.000 and it was lower than t test 0.000<0.05. It means that the hypothesis null is not accepted. Therefore, it can be concluded that the score of the students in learning basic English learning material between the experimental group and control group was significantly different. The experimental group students who learned basic English learning material using web-based English learning media had increased their basic English knowledge.
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