The purpose of this research is to identify the effectiveness of the first basic physics practice module based on guided inquiry on improving students’ hard skills and soft skills. The experimental design is "One Group Pretest-Pottest Control Groups Design". The samples of the research are the students who take the first basic physics practice. Data analysis techniques were effect size and gain score. Based on the result of the research, it was found that the improvement of hard skills and soft skills of the students reached 0.49 and 0.61 which was categorized as moderate. For effect size obtained data of 2.65 and 3.61 for hard skills and soft skills are categorized very high. It can be concluded that the effectiveness of the use of the first basic physics practice module based on guided inquiry is very significant to improve hard skills and soft skills of the students.Tujuan penelitian ini untuk mengidentifikasi keefektifan penggunaan panduan praktikum fisika dasar 1 berbasis guided inquiry terhadap peningkatan hard skills dan soft skills mahasiswa. Desain eksperimen yang digunakan adalah One Group Pretest-Postest Control Groups Design. Sampel penelitian adalah mahasiswa yang menempuh praktikum fisika dasar 1. Teknik analisis data yang digunakan adalah effect size dan gain score. Berdasarkan hasil penelitian diperoleh peningkatan hard skills dan soft skills mahasiswa mencapai 0.49 dan 0.61 yang berkategori sedang. Hal ini menunjukkan bahwa penggunaan panduan praktikum fisika dasar 1 dapat meningkatkan hard skills dan soft skills mahasiswa. Untuk uji effect size diperoleh data sebesar 2.65 dan 3.61 untuk hard skills dan soft skills yang berkategori tinggi. Dari hasil penelitian dapat disimpulkan bahwa kefektivitas penggunaan modul panduan praktikum fisika dasar 1 berbasis guided inquiry sangat efektif untuk meningkatkan hard skills dan soft skills mahasiswa.
AbstrakPenelitian ini bertujuan untuk menganalisis adanya pengaruh yang signifikan penggunaan panduan praktikum fisika dasar 1 berbasis guided inquiry terhadap peningkatan hard skills dan soft skill mahasiswa. Rancangan eksperimen yang digunakan adalah " One Group Pretest-Postest Control Groups Design". Penelitian ini dilakukan di Laboratorium Terpadu Universitas Islam Madura. Sampel penelitian adalah mahasiswa yang mengikuti matakuliah Praktikum Fisika Dasar 1. Instrumen yang digunakan adalah lembar pengamatan hard skills dan soft skills mahasiswa saat praktikum fisika dasar 1. Analisis data menggunakan bantuan software SPSS16 for windows. Berdasarkan hasil penelitian diperoleh nilai rerata posttest hard skills sebesar 4,01 dengan kategori "Baik", sedangkan nilai rerata soft skills sebesar 4,35 yang berkategori "Sangat Baik". Untuk uji analisis menggunakan SPSS16 for windows diperoleh t hitung hard skills dan soft skills mahasiswa sebesar 13,175 dan 12,551 dengan sig. 0.00. Hal ini menunjukkan bahwa ada perbedaan yang signifikan hard skills dan soft skills mahasiswa saat pretest dan posttest. Dari hasil penelitian dapat disimpulkan bahwa ada pengaruh yang signifikan penggunaan panduan praktikum fisika dasar 1 berbasis guided inquiry terhadap peningkatan hard skills dan soft skill mahasiswa.
Based on the interview results through some of the physics teacher in the district of Camplong, Sampang regency was taken information that the students' learning outcomes is still low below a predetermined school standard criteria. This is due to the lack of use of a medium of learning, the learning process used teacher-centered so that most students are not able to link between what they learn with how they can use it in real life. The purpose of this study was to identify the effect of the CTL-approach by powerpoint media to increase student learning outcomes physics. The method used in this research is Quasi Experiment by using a nonrandomized control group pretest-posttest design and divided into two groups: the experimental group and the control group. The research instrument used is the form of multiple choice objective test. This test consists of four options and the results are analyzed by t-test. From the calculation results obtained t value at 10.81 while t table of 2.021 at significance level of 0.05 or knowable t count > t table. Based on N-gain calculation, it can be stated that the improvement of learning outcomes on physics by using CTL approach-aided the powerpoint media is higher than in conventional learning, 0.71>0.52. Based on the results of statistical analysis and descriptive, it can be concluded that there is significant influence from the applying of CTL approach-aided powerpoint media to improve the learning outcomes of students in class VIII MTs on physics.
The use of conventional student worksheets makes students feel bored so that students’ mastery of physics concepts is low. Then it takes the development of student worksheets that are oriented towards guided inquiry based on educational games. The purpose of this study was to develop an educational game-based guided inquiry student worksheet using macromedia flash, and to identify teacher and student responses to the educational game-based guided inquiry worksheet. This study uses research and development adapted from Borg and Gall. Borg and Gall developed detailed steps (1) research and information collecting, (2) planning, (3) developing preliminary forms of product, (4) preliminary field testing, (5) playing product revision, (6) playing field testing, (7) operational product revision, (8) operational field testing, (9) final product revision, (10) dissemination and implementation. But in this study only reached stage 7 because of limited time. The average percentage score of the validator team on the worksheet of guided inquiry-based educational games gained 85.39%. The average percentage score of the validator team against the educational inquiry-based student worksheet obtained 85.39% with valid criteria. while the percentage of teacher responses to student worksheets obtained 66.67% considered very practical and 33.33% considered practical. The percentage of student responses of 45% considers very practical, 50% considers practical and 5% considers quite practical. it can be concluded that the development LKS guided inquiry-based educational game is already valid and very practical to use learning.
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