Based on these circumstances, this study aims to develop an appropriate game to improve readiness of the initial ability of early childhood called "Smart Adventure". This game can help children to learn the ability of the initial reading and writing with a fun method (play) and in accordance with the characteristics and stages of early childhood development. This study used a qualitative and quantitative approach (mix method) with "Borg and Gall" research and development model. The procedures used include: research and information collecting, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, final product revision, and dissemination and implementation.The results of this study indicate the effectiveness and usefulness of the Smart Adventure game product on the ability to reading and writing early childhood.
Abstrak Penelitian ini bertujuan untuk mengembangkan sebuah permainan untuk meningkatkan kesiapan belajar berhitung permulaan anak usia dini, yakni Permainan Smart Adventure. Permainan ini dapat membantu anak untuk belajar kemampuan berhitung permulaan dengan metode yang menyenangkan (bermain) dan sesuai dengan karakteristik serta tahapan perkembangan anak usia dini. Penelitian ini menggunakan pendekatan kualitatif dan kuantitatif (mix method) dengan model penelitian dan pengembangan "Borg and Gall". Pelaksanaan uji coba kelompok kecil berdasarkan teori Wilcoxon “signed-rank test†dan Uji keefektivitasan permainan Smart Adventure menggunakan Paired- Simple T-Test. Subjek dalam penelitian ini adalah anak-anak kelompok B dua Lembaga Taman Kanak-kanak di Kota Kediri, tahun pelajaran 2017/2018. Penelitian ini dilaksanakan pada awal bulan Juni 2017 – Agustus 2018. Berdasarkan hasil analisis data menunjukkan adanya perbedaan signifikan dalam kemampuan Calistung permulaan yaitu pada kelompok kontrol dan exsperimen sig. 0,0001. Kesimpulanya bahwa permainan Smart Adventure dinyatakan sebagai permainan yang efektif dan bermanfaat digunakan dalam pembelajaran untuk meningkatkan kesiapan belajar berhitung anak usia dini.
Abstract. This study aimed to find out correlations among assertive behaviors and self-esteem with tendency to depression. The study was conducted toward 119 adolescents, with ages 18 to 21 year (last adolescent). Data were collected by scales of assertive behkavior, self-esteem and Beck Depression Inventory (BDI) in indonesian version. Techniques for the data analyses used statistical spearman rank correlation, SPSS for Windows release 13. Results of the analysis found a negative correlation between assertive behavior and tendency to depression. The more assertive behavior, the less tendency to depression, and adversely. Other finding also showed a negative correlation between self-esteem and tendency to depression. The more sel-esteem, the less tendency to depression, and adversely.Keywords: assertive behavior, self-esteem, depression
Menulis kreatif menekankan pada sikap aktif untuk menulis lalu menemukan proses kreatifnya agar tulisan jadi baik dan menarik. Menulis kreatif adalah menulis untuk sastra termasuk dongeng. Dongeng ialah bentuk sastra lama yang menceritakan kejadian yang penuh khayalan. Cerita dari dongeng dapat dipetik banyak manfaatnya. Tujuan penelitian ini adalah untuk mengetahui adakah pengaruh pemberian pelatihan menulis kreatif terhadap keterampilan menulis dongeng anak. Subjek dalam penelitian ini adalah 50 orang sebagai kelompok eksperimen dan 50 orang lagi sebagai kelompok kontrol. Pemilihan sampel dilakukan dengan teknik convenience sampling. Jenis penelitian ini adalah penelitian kuantitatif tipe quasi experimental yang menggunakan desain non-randomized pretest-postest control group. Pengumpulan datanya menggunakan kuesioner berbentuk skala likert. Analisis datanya dilakukan dengan teknik uji t-dua sampel. Nilai sig yang telah diperoleh sebesar 0,0001, kurang dari nilai alpha yang ditetapkan yaitu 0,05. Ini berarti pelatihan menulis kreatif telah terbukti secara empiris memberikan pengaruh yang signifikan terhadap keterampilan menulis dongeng anak.
Children who have difficulty expressing their wants and needs are more likely to be helped and fail to gain independence. Providing stimulation to foster communication skills starting from an early age through play and media activities. This study aims to analyze the effect of the Hello Book media on early childhood language skills. This type of research is a Quasi Experiment (quasi-experiment). The population in this study were students of group B of two Kindergarten Institutions. The data collection technique uses observation to determine the level of development of language skills. The hypothesis test used is the Independent t-test parametric statistical test. According to the calculation results obtained t = -4,303 with a sig value. = 0.0001. The difference in the mean value between the experimental group and the control group was 2,150. Thus, it can be concluded that the use of Hello Book media in learning has a positive and significant effect on children's language skills in Kindergarten.
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