VR technology can help create optimal virtual learning spaces. Such spaces offer new visual experiences that break through the limitations of time and space and greatly stimulate people’s imagination and creativity in learning. Currently, the bandwidth required for such spaces limits the large-scale application of virtual reality (VR) technology for this purpose. With the large-scale deployment and application of high-speed networks, however, online education platforms based on VR technology will be better able to meet the diversified and personalized learning needs of learners. To promote the development and popularization of new online education platforms based on VR, the factors influencing the migration of learners from traditional online education platforms to new platforms need to be understood more clearly. A model based on the theory of negative, positive, and anchoring effects can explain learners’ migration behavior in this connection. To this end, a structural equation model based on the PLS variance algorithm was used to analyze data obtained through offline and online questionnaires. It was found that in terms of “negative effects”, the afunction and loyalty associated with traditional online education platforms reduced learners’ willingness to migrate to new platforms based on VR technology. In terms of “positive effects”, the novel interactivity and personalization brought by the new platform increased the willingness of users of traditional platforms to migrate to new platforms. In terms of “anchoring effects”, the system quality and relationship quality of learners’ use of traditional online education platforms, as well as the transfer costs associated with the new platform, generated learners’ risk perception about platform migration. In addition, risk perception not only negatively affects learners’ migration to the new platforms, but also strengthens their cognition of the system quality and relationship quality of the traditional platforms, while reducing their interactive awareness of those platforms. Therefore, by adjusting the psychological component of virtual learning, the online education platforms based on VR technology can create high-quality platforms migrating from traditional platforms.
Affected by Covid-19, traditional offline cultural industry has been impacted, while online consumption and "Internet + cultural industry" is bucking the trend. "Internet+" is not only a new form of economic development, but also a new format of cultural industry. The development of Yungang cultural industry can use Internet thinking, combine cultural resources, tourism resources, and modern technological resources across fields, and innovate in product content, industrial chain, and business model. Using the AISAS consumer behavior analysis model, the article proposes to apply the Internet technology, e-commerce and online and offline integrated marketing strategy to Yungang cultural industry, realize the industrial integration and innovative development through product innovation and derivative development, make Yungang cultural industry break through the limitations of traditional business model and rejuvenate historical and cultural resources.
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