Figure 1: Our novel Radiance Scaling technique enhances the depiction of surface shape under arbitrary illumination, with various materials, and in a wide range of rendering settings. In the left pair of images, we illustrate how surface features are enhanced mainly through enhancement of the specular shading term. Whereas on the right pair of images, we show the efficiency of our method on an approximation of a refractive material. Observe how various surface details are enhanced in both cases: around the eyes, inside the ear, and on the nose.
Our novel light warping approach enhances surface depiction by locally compressing patterns of reflected lighting. Such a process preserves the overall appearance of 3D objects, as exemplified with these two renderings that use drastically different illuminations. Observe how various surface features are properly enhanced in both settings: sharp features on the face, broad variations around shoulders, and rough details on the torso.
International audienceThis paper targets two related color manipulation problems: Color transfer for modifying an image's colors and colorization for adding colors to a grayscale image. Automatic methods for these two applications propose to modify the input image using a reference that contains the desired colors. Previous approaches usually do not target both applications and suffer from two main limitations: possible misleading associations between input and reference regions and poor spatial coherence around image structures. In this paper, we propose a unified framework that uses the textural content of the images to guide the color transfer and colorization. Our method introduces an edge-aware texture descriptor based on region covariance, allowing for local color transformations. We show that our approach is able to produce results comparable or better than state-of-the-art methods in both applications
Abstract-Based on the observation that shading conveys shape information through intensity gradients, we present a new technique called Radiance Scaling that modifies the classical shading equations to offer versatile shape depiction functionalities. It works by scaling reflected light intensities depending on both surface curvature and material characteristics. As a result, diffuse shading or highlight variations become correlated to surface feature variations, enhancing concavities and convexities. The first advantage of such an approach is that it produces satisfying results with any kind of material for direct and global illumination: we demonstrate results obtained with Phong and AshikminShirley BRDFs, Cartoon shading, sub-Lambertian materials, perfectly reflective or refractive objects. Another advantage is that there is no restriction to the choice of lighting environment: it works with a single light, area lights, and inter-reflections. Third, it may be adapted to enhance surface shape through the use of precomputed radiance data such as Ambient Occlusion, Prefiltered Environment Maps or Lit Spheres. Finally, our approach works in real-time on modern graphics hardware making it suitable for any interactive 3D visualization.
Color constancy denotes the phenomenon that the appearance of an object remains fairly stable under changes in illumination and background color. Most of what we know about color constancy comes from experiments using flat, matte surfaces placed on a single plane under diffuse illumination simulated on a computer monitor. Here we investigate whether material properties (glossiness and roughness) have an effect on color constancy for real objects. Subjects matched the color and brightness of cylinders (painted red, green, or blue) illuminated by simulated daylight (D65) or by a reddish light with a Munsell color book illuminated by a tungsten lamp. The cylinders were either glossy or matte and either smooth or rough. The object was placed in front of a black background or a colored checkerboard. We found that color constancy was significantly higher for the glossy objects compared to the matte objects, and higher for the smooth objects compared to the rough objects. This was independent of the background. We conclude that material properties like glossiness and roughness can have significant effects on color constancy.
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