The preservation of cultural heritage often involves the design of systems with different purposes, as for example the devices for extraction of data from inaccessible locations and/or demonstrative models. For the latter, when the starting information about the model to be designed is incomplete, the task is not trivial, and different interpretations of the system can lead to different design outcomes. Moreover, other requirements concerning size, materials and interactivity, make this a real engineering design task, where actors with conflicting needs can be involved. Accordingly, to ensure a comprehensive fulfilment of the task, it is possible to follow engineering systematic design approaches that, even if originally developed for the development of industrial systems, can be conveniently used for different fields of application. More specifically, these design methods ensure the design of cost-effective solutions by reducing the useless and costly design iterations that often characterize non-structured procedures. In particular, the present paper shows the application of systematic methods for the interpretation, the design and the development of realistic physical models from some of the Leonardo da Vinci’s machines, for the Museo Leonardiano of Vinci (Italy). The followed approach allowed to efficiently gather the starting list of design requirements, and to engage a successful interaction among the designers, the historians, the museum staff and the architect involved in the showroom design. The key points of the systematic design methodology are presented in this paper, together with some applicative examples from the Da Vinci’s models. Other possible application of systematic design approaches are also presented, with the aim of showing some representative examples were the Engineering design and problem-solving methods can support the preservation of cultural heritage.
Technologies and applications developed to assist and promote museum activities and cultural exhibitions have evolved significantly during the last decade, as has been proven by many works published in the scientific literature. This paper addresses a study developed with the specific purpose of understanding the possible knowledge-transfer outcomes of a digitization process meant to replicate original drawings by Leonardo da Vinci in the digital domain, allowing museums’ visitors to explore them as if they were manipulating the original artworks through custom interactive artifacts. A report is presented here to evaluate and investigate the didactic effectiveness of the fruition devices set up during a real exhibition, with a focus on the application dedicated to the drawing Study for the Adoration of the Magi, part of five artworks by Leonardo selected for exhibition during the reported event. The results encourage the adoption of this kind of technology for disseminating information at different levels, especially when knowledge contents are successfully explicated through proper didactic mediators.
Virtual or physical models of ancient machines are often used for museum exhibitions, documentaries and/or cinematographic works. Especially for high-fidelity models, complex activities are required, which actually lead the different stakeholders involved in the process to “design” an artifact (the model). As with any design process, the design of models of ancient machines can also benefit from the support of structured methods that guide the designers from the early “ideas” to the final design. This paper proposes a systematic approach specifically tailored for the interpretation and design of ancient machines, where a methodological tool is provided to manage both idea-generation and information-gathering activities. The method was applied to the design of a model of the delta wing conceived by Leonardo da Vinci (i.e., the glider represented in the Codex Madrid 1, Folio 64r), allowing to analyze and obtain an embodiment of the machine with the required fidelity level, thought to be realized in real scale.
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