Membaca Al Fatihah reflektif intuitif yaitu penelitian yang menggunakan metode kuasi eksperimen dengan kelompok eksperimen dan kelompok kontrol desain pretest-postest. Pengambilan subjek menggunakan teknik purposive sampling, jumlah subjek adalah 36 mahasiswa program studi psikologi UIN Sunan Kalijaga. Tingkat kecemasan mahasiswa diukur menggunakan skala DASS (Depression Anxiety Stress Scale). Analisis data menggunakan T-Test hasilnya yaitu 0,49 (r <0,05). Hasil penelitian menunjukkan bahwa membaca Al Fatihah reflektif intuitif dapat menurunkan kecemasan berbicara di depan umum pada Mahasiswa Progam Studi Psikologi UIN Sunan Kalijaga.
This study aimed to determine the effect of giving liquid tofu fertilizer to the growth and yield of red spinach plants (Alternanteraamoenavoss) with floating raft hydroponic techniques. Research on red spinach growth parameters was carried out at Horti Park Lampung. The method used in this study was Complete Random Design (CRD) consisting of 4 concentration P0 (0% AB Mix), P1 (30%), P2 (45%) and P3 (60%) and 3 replications. The study was conducted for 4 weeks. Measurements and observations are carried out 4 times, i.e. every 1 week. The parameters measured were stem height, number of leaves, leaf width, root length. Then, the data analysis was performed using One Way ANOVA on SPSS 17, and register later with the LDS test at the level of 5% significance. The results showed that tofu wastewater available at P3 maintenance (60%) was significantly different from other treatments, and at the same time discussed liquid waste which was known at the time of preparation of P1 (30%) because, it did not depend on nutrients contained in inside, so it causes less growth, compared to the implementation of P0 (0%), P2 (45%) and P3 (60%).
Almost all students already have a smartphone, but it has not been maximally used for media of learning. This problem was to develop interactive multimedia based on the conflict of cognitive using a smartphone. The study's purpose was to describe the characteristics and produce multimedia of interactive based on a conflict of cognitive that was valid on the material of mechanical wave characteristics. The research conducted was a research of development using the Plomp model. The research procedure consists of preliminary research and development/prototyping phases. This limited research was in the expert review stage. The data collection instruments from this study were the educator's questionnaire sheet, the literature study sheet, the self-evaluation questionnaire sheet, and the validity test sheet. The data analysis techniques used were the percentage technique and the V Aiken technique. In the Develop / Prototyping Phase, interactive multimedia has been designed based on the syntax of the conflict of the cognitive model in learning. The self-evaluation result was obtained with very valid criteria. The validity result of the test obtained an average of 0.77 with a valid category. Therefore, multimedia of interactive based on the conflict of cognitive on mechanical wave characteristics material has been valid in terms of the substance of the material, design of learning, display of visual communication, and utilization of software.
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