Cheating in games has existed since the beginning of video games. The landscape of gaming and cheating has changed profoundly with its migration to the online environment. This study aims to investigate the unethical behavioral intention of online gamers. The Theory of Planned Behavior and Social Comparison Theory is used to develop a comprehensive framework to understand gamers' cheating intention. This study employs a quantitative approach to collect data from 404 gamers using a random sampling technique. Results show that attitude, subjective norms, perceived behavioral control, hedonic motivation, and benign envy influences gamers' online cheating intention. Online cheating intention was found to influence online cheating behavior positively. Looking at the moderating effect of ethical judgment, this study revealed that ethical judgment dampens the positive relationship between attitude, benign envy, and perceived behavioral control on gamers' online cheating intention. This study is the first to explore the impact of different types of envy on divergent gaming behavior. It contributes to the literature by generating insights into an under‐researched area of divergent online gaming behavior.
This study examines tourists' envy and social return from engaging in domestic travel among Millennials and Baby Boomers. A conceptual framework is developed, grounded by social comparison theory. Using a quantitative research design, an online survey instrument was used to collect data. Results reveal that the relationship between social comparison and travel envy, selfpresentation and travel envy, and tourism xenophilia and domestic travel behaviour is stronger for Millennials. However, the relationship between domestic travel behaviour and social return relationship is stronger for Baby Boomers. The findings contribute to the under-researched area of domestic tourism during an unprecedented global pandemic.
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