Abstract:Cheating in games has existed since the beginning of video games. The landscape of gaming and cheating has changed profoundly with its migration to the online environment. This study aims to investigate the unethical behavioral intention of online gamers. The Theory of Planned Behavior and Social Comparison Theory is used to develop a comprehensive framework to understand gamers' cheating intention. This study employs a quantitative approach to collect data from 404 gamers using a random sampling technique. Re… Show more
“…According to Podsakoff, et al [66], this reduces the respondents' apprehensions and increases honest responses. Second, using online surveys over traditional surveys also reduces social desirability bias [64]. Harman's single factor test was employed to confirm the absence of social desirability bias issues despite taking these preventive measures.…”
Section: Common Methods Biasmentioning
confidence: 99%
“…The online data collection is also justified due to the restrictions on movement imposed due to the COVID-19 pandemic. A similar data collection method has been used by other studies conducted in Fiji [62][63][64]. The survey contained screening questions to ensure that the respondents were indeed business owners of SMEs.…”
Research interest in Agile Innovation Management (AIM) has increased due to its growing popularity. However, little is known about adaptability by Small and Medium Enterprises (SMEs). This study examines the factors affecting intention to adopt AIM in SMEs. A conceptual framework is developed by combining internal and external environmental factors that influence adoption intention. Responses were received from 276 SMEs and analyzed using Covariance-Based Structural Equation Modelling (CB-SEM). The results confirmed that external environmental factors of mimetic isomorphism and normative isomorphism have a positive association with the intention to adopt AIM. Moreover, the internal environmental factors of top management championship, adhocracy culture, clan culture, and organizational readiness were confirmed to be positively associated with AIM adoption. This study provides one of the first empirical evidence of AIM for SMEs. In doing so, the study contributes both theoretically and practically towards understanding strategies that would enhance adoption by SMEs.
“…According to Podsakoff, et al [66], this reduces the respondents' apprehensions and increases honest responses. Second, using online surveys over traditional surveys also reduces social desirability bias [64]. Harman's single factor test was employed to confirm the absence of social desirability bias issues despite taking these preventive measures.…”
Section: Common Methods Biasmentioning
confidence: 99%
“…The online data collection is also justified due to the restrictions on movement imposed due to the COVID-19 pandemic. A similar data collection method has been used by other studies conducted in Fiji [62][63][64]. The survey contained screening questions to ensure that the respondents were indeed business owners of SMEs.…”
Research interest in Agile Innovation Management (AIM) has increased due to its growing popularity. However, little is known about adaptability by Small and Medium Enterprises (SMEs). This study examines the factors affecting intention to adopt AIM in SMEs. A conceptual framework is developed by combining internal and external environmental factors that influence adoption intention. Responses were received from 276 SMEs and analyzed using Covariance-Based Structural Equation Modelling (CB-SEM). The results confirmed that external environmental factors of mimetic isomorphism and normative isomorphism have a positive association with the intention to adopt AIM. Moreover, the internal environmental factors of top management championship, adhocracy culture, clan culture, and organizational readiness were confirmed to be positively associated with AIM adoption. This study provides one of the first empirical evidence of AIM for SMEs. In doing so, the study contributes both theoretically and practically towards understanding strategies that would enhance adoption by SMEs.
“…Research on digital gaming has been evident in journals across various fields including science, business and humanities. A recent special issue from Psychology & Marketing on “Digital Gaming and Marketing” (Phau et al,) has published papers in the area of virtual reality games (Bender & Sung, 2021), gamification via mobile applications (Kunkel et al, 2021), gamers’ divergent behaviour (Sharma et al, 2021), game mechanics and serous games for sustainability (Whittaker et al, 2021), game streaming (Yoganathan et al, 2021), game experience (Wang & Hang, 2021), and AI powered avatar (Butt et al, 2021). While searching in the databases, we came across hundreds of journals that published papers on digital games.…”
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as individuals and collectives. In addition to the increased penetration of games, the reasons for which people play and employ games need careful attention. In this paper, we have systematically reviewed the peer‐reviewed journal articles (n = 91) relevant to the gamers’ motivations of playing digital games. In addition to analysing the publication trends, we have identified and discussed a set of six key motivational themes (immersion and flow, gratification and affect, escapism, social interaction, identification, and goal orientation). Subsequently, we call for further research on theoretical and methodological advancement as well as individual/social wellbeing and dark sides of digital gaming in relation to players’ motivation.
“… Liao et al (2020) highlighted that a limitation of the study was the homogeneity of the cultural setting and called for future studies to consider the effect of culture. Differences in legal, economic, infrastructure, technological, and cultural factors influence individuals’ behaviour ( Sharma et al, 2021a , Singh et al, 2021b ). Testing theories, models, and relationships in different country settings generate more insights and increases the generalizability of findings ( Sharma et al, 2021b , Singh et al, 2021a ).…”
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