<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p>Tujuan penelitian adalah merancang aplikasi pembelajaran <em>e-learning</em> bahasa Inggris berbasis multimedia dengan menggabungkan konsep yang terdiri dari teks, gambar, animasi, dan video. Subjek penelitian adalah siswa SMA kelas X. Dalam mengimplementasikan aplikasi pembelajaran, peneliti menggunakan Moodle. Metode pengembangan sistem menggunakan <em>System Development Live Cycle</em> (SDLC). Untuk analisis dan perancangan sistem menggunakan metode <em>Unified Modelling Language</em> (UML). Peneliti berhasil merancang aplikasi pembelajaran yang dapat dijadikan sebagai media pembelajaran Bahasa Inggris untuk tingkat pemula dengan tema <em>learning by doing.</em> Aplikasi pembelajaran yang dirancang diharapkan dapat membantu meningkatkan proses belajar bahasa Inggris terutama dalam membaca, menghapal, dan mengucapkan kosakata.</p><p> </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p><em>The purpose of the research was to design the e-learning of English multimedia-based application by combining concepts consisting of text, images, animation, and video. The research subjects were high school students in class X. In implementing the learning application, researchers used Moodle. The system development method uses the System Development Live Cycle (SDLC). For system analysis and design using the Unified Modeling Language (UML) method. Researchers succeeded in designing learning applications that can be used as a medium of learning English for the beginner level with the theme of learning by doing. Learning applications that are designed are expected to help improve the process of learning English, especially in reading, memorizing, and speaking vocabulary.</em></p>
Penelitian ini ditujukan untuk memotivasi kepada para programer yang non opensource dalam meningkatkan kualitas dari produk atau software applikasi yang diciptakan yang anti terhadap pembajakan yang terlalu marak dilakukan oleh oknum-oknum yang tidak bertanggung jawab dalam kegiatan yang dilakukannya. Dan juga dalam mengantisipasi kerugian yang lebih besar lagi akibat kegiatan penggandaan applikasi tanpa izin.
Citizens highly expect environmental security, but criminality is inevitable. The level of crime in the community brings unrest and discomfort, so a security system is needed that is connected with the officers concerned. This study aims to build a security system application connected to environmental security officers. This system can help the public provide reports quickly through the panic button application embedded in Android. System development using the spiral model method. A spiral model is an evolutionary software process model assembling the interactive nature of the prototype using control and systematic aspects of a linear sequential model. Meanwhile, the system design stage uses the Unified Modeling Language (UML). The application is in Android Studio for the design stage, a unique Integrated Development Environment (IDE) that runs on the Android platform. The panic button application is a security system designed to assist the public in providing reports and make it easier for security officers to follow up on the messages given. Accelerate the follow-up process of crimes because it is based on Android.
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