The Mentoring Program of the English Department of UMM is an extra-curricular program designed to assist first year students to practice their English speaking and independent study. The speaking skills are focused on two specific skills; presentation and debate skills; while the English independent study introduces students to various English learning activities students could potentially integrate in their daily lives. The current study employs document analysis and survey as the methods of data collection. Then, content analysis is used to identify the salient themes and patterns occurring from the data to be presented based on the research problems. Analysis of the data shows that the program ran as planned and that some mentors developed the prepared lesson plans. As for the program evaluation, analysis of the survey results show that, in general, the program was viewed positively by the students. Some strengths mentioned were that the module was helpful and informative and that the mentors were fun and motivating. As for the weaknesses, Saturday morning schedule was considered bad option and that outdoor venues were less conducive some times. In light of the evaluation, some suggestions for the future program are offered, such as to improve the timing and venues. Keywords: Mentoring, English Learning, Speaking, Independent Study
Vocabulary is the language resource, students have to know vocabularies to produce sentences. Thus, the aim of this study was to find out whether snake and ladder board game could improve students’ vocabulary mastery or not. The subject analyzed in this research were the tenth grade students of SMA Muhammadiyah I. The experimental group was X-IPS-I while the control group was X-IPS-II.This study employed quantitative research design. This design was selected due to this present study was required a concrete evidence whether Snake and Ladder Board Game could enhance students’ vocabulary mastery in senior high school or not. In this study the instruments used were pre-test, treatment, and post-test. The pre-test was given to both experimental and control group. After the pre-test was given to both groups, then the experimental group was treated or taught by using snake and ladder board game, while the control group was not treated by using snake and ladder board game. After that, the post-test was also given to both experimental and control group. The researcher used t-test to know the significant difference between the mean score of the experimental and control group. The process of t-test was counted using computer SPSS 17 version.The result of this study was shown that snake and ladder board game could improve students’ vocabulary mastery due to the score of pre-test in control group was higher than the pre-test score of experimental group. Otherwise, the post-test score of experimental group was higher than the control group. Accordingly, related to the result of this experimental research, the researcher concludes that snake and ladder board game can improve students’ vocabulary mastery in the first year students of senior high school.
Vocabulary is the language resource, students have to know vocabularies to produce sentences. Thus, the aim of this study was to find out whether snake and ladder board game could improve students’ vocabulary mastery or not. The subject analyzed in this research were the tenth grade students of SMA Muhammadiyah I. The experimental group was X-IPS-I while the control group was X-IPS-II.This study employed quantitative research design. This design was selected due to this present study was required a concrete evidence whether Snake and Ladder Board Game could enhance students’ vocabulary mastery in senior high school or not. In this study the instruments used were pre-test, treatment, and post-test. The pre-test was given to both experimental and control group. After the pre-test was given to both groups, then the experimental group was treated or taught by using snake and ladder board game, while the control group was not treated by using snake and ladder board game. After that, the post-test was also given to both experimental and control group. The researcher used t-test to know the significant difference between the mean score of the experimental and control group. The process of t-test was counted using computer SPSS 17 version.The result of this study was shown that snake and ladder board game could improve students’ vocabulary mastery due to the score of pre-test in control group was higher than the pre-test score of experimental group. Otherwise, the post-test score of experimental group was higher than the control group. Accordingly, related to the result of this experimental research, the researcher concludes that snake and ladder board game can improve students’ vocabulary mastery in the first year students of senior high school.
Kegiatan pengabdian masyarakat yang bertemakan Pendidikan Kewirausahaan (Entrepreneurship) ini bertujuan untuk menciptakan wirausaha baru mandiri yang berbasis ipteks. Pemilihan tema dalam kegiatan pengabdian ini didasarkan pada kondisi faktual di masyarakat pada saat ini yang, menunjukkan angkatan kerja sangat tinggi yang tidak diimbangi dengan jumlah lapangan kerja sehingga berakibat pada tingginya angka pengangguran. Permasalahan yang dihadapi mitra sebagai Sekolah Menengah Kejuruan Muhammadiyah 2 Malang (SMK Muhammadiyah 2 Malang) adalah terbatasnya kegiatan diluar kurikulum yang menunjang wirausaha siswa, dan minimnya pengetahuan dan ketrampilan siswa mengenai seluk beluk wirausaha. Sehingga hal ini berakibat pada rendahnya alumni dan lulusan yang memilih wirausaha. Tujuan dari kegiatan pengabdian ini adalah untuk membentuk dan meningkatkan keterampilan wirausaha bagi peserta didik di lokasi Mitra. Target khusus yang ingin dicapai adalah terbentuknya komunitas siswa yang mandiri dan memiliki ketrampilan menjadi wirausaha mandiri. Kegiatan pengabdian ini dilaksanakan dalam bentuk seminar yang dilanjutkan dengan pelatihan dan pendampingan kewirausahaan. Mitra dalam kegiatan ini adalah SMK Muhammadiyah 2 Malang. Kegiatan diikuti oleh 110 peserta didik dan 15 orang guru dan Tenaga Kependidikan. Evaluasi dilakukan dengan pengisian kuesioner untuk mengetahui pemahaman peserta didik terkait pelaksanaan program dan juga melalui rekam hasil usaha sebelum dan setelah program pengabdian dilaksanakan. Hasil yang dicapai setelah dilaksanakannya program pengabdian ini adalah meningkatnya tingkat pemahaman dan ketrampilan peserta didik di bidang wirausaha, yang ditunjukkan dengan jumlah penjualan produk dan jasa wirausaha dilokasi mitra mengalami peningkatan. Independent Youth Entrepreneurs As A Driving Force fot The Nation’s Economy This community service took education entrepreneurship or edupreneurship as the theme which aims to create independent entrepreneurship based on science and technology. The reason of taking this theme was on the factual condition of the rising numbers of job seekers in Indonesia comparing to the unequal stock of job vacancies which impacting on the highest numbers of jobless. Vocational school, as a formal education institution in developing students’ skills to work in their respective field, seems still focus on expanding students’ cognitive skills regardless assisting them with supplementary skills to support their competence. Hence, the team had been collaborating with one of Vocational Schools in Malang, East Java in providing entrepreneurship trainings for students in order to train them to be a skilled independent entrepreneur; besides, with some trainings and personal assistance, students were expected to create entrepreneur community at school as a school entrepreneur training center. The series of trainings materials had been participated by 110 students and 15 teachers. At the end of training series, questionnaire was given to the participants to evaluate their understanding of presented materials and identify some obstacles while developing their startup business. The results showed that some students have started their own business or collaborative business with some teachers and the presented materials had been well-implemented in expanding their business.
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