The Terahertz (THz) band (0.3-3.0 THz), spans a great portion of the Radio Frequency (RF) spectrum that is mostly unoccupied and unregulated. It is a potential candidate for application in Sixth-Generation (6G) wireless networks, as it has the capabilities of satisfying the high data rate and capacity requirements of future wireless communication systems. Profound knowledge of the propagation channel is crucial in communication systems design, which nonetheless is still at its infancy, as channel modeling at THz frequencies has been mostly limited to characterizing fixed Point-to-Point (PtP) scenarios up to 300 GHz. Provided the technology matures enough and models adapt to the distinctive characteristics of the THz wave, future wireless communication systems will enable a plethora of new use cases and applications to be realized, in addition to delivering higher spectral efficiencies that would ultimately enhance the Quality-of-Service (QoS) to the end user. In this paper, we provide an insight into THz channel propagation characteristics, measurement capabilities, and modeling techniques for 6G communication applications, along with guidelines and recommendations that will aid future characterization efforts in the THz band. We survey the most recent and important measurement campaigns and modeling efforts found in literature, based on the use cases and system requirements identified. Finally, we discuss the challenges and limitations of measurement and modeling at such high frequencies and contemplate the future research outlook toward realizing the 6G vision.
Holographic Teleportation is an emerging media application allowing people or objects to be teleported in a realtime and immersive fashion into the virtual space of the audience side. Compared to the traditional video content, the network requirements for supporting such applications will be much more challenging. In this paper, we present a 5G edge computing framework for enabling remote production functions for live holographic Teleportation applications. The key idea is to offload complex holographic content production functions from end user premises to the 5G mobile edge in order to substantially reduce the cost of running such applications on the user side. We comprehensively evaluated how specific network-oriented and application-oriented factors may affect the performances of remote production operations based on 5G systems. Specifically, we tested the application performance from the following four dimensions: (1) different data rate requirements with multiple content resolution levels, (2) different transport-layer mechanisms over 5G uplink radio, (3) different indoor/outdoor location environments with imperfect 5G connections and (4) different object capturing scenarios including the number of teleported objects and the number of sensor cameras required. Based on these evaluations we derive useful guidelines and policies for future remote production operation for holographic Teleportation through 5G systems.
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