This paper demonstrates an approach for technology-enhanced learning, combining analysis, collaborative work, mobile learning (m-learning for short), discussion, and learning-by-authoring approaches in order to achieve more active participation of the learners during the reception of knowledge and to stimulate their creative thinking. The learners visit famous churches, monasteries, museums, etc., where they can see samples of Bulgarian Iconography supported by m-learning. They rely on the GUIDE@HAND platform containing personalized collections presenting location, historical data, pictures, etc. Multimedia and other information resources are delivered through the Virtual Encyclopaedia of the East-Christian Art digital library (BIDL)—a web-based environment for registration, documentation, access and exploration of Bulgarian iconographical artefacts. The main goal of the learners is to create their own learning material/project by analysing the available resources. The presented use case also involves collaborative work and discussion approaches in order to attract learners and support their more active participation in the learning process.
The contemporary information space provides a special place for the fashion art exhibitions. The fashion art reflects not only the choice of the society for the clothes, but it is a valuable cultural heritagea long-term commitment for dress designers. Preserving and presenting this treasure is not new task, but the digital world gives a new vision on fashion creation and performing. In this paper we presented the first attempt in Bulgaria to be developed a multimedia digital library, keeping fashion objects, created by students of the National Art Academy. During the process on fashion study of young people it is often discovered new lines, talented creators, innovative fashion tendencies and new performing ideas that have to be advertised and popularized. Undoubtedly, the significant values of the fashion domain have to be made available in the global information medium. Its virtual presentation has to be executed through the best tools and techniques in order to continue to write traces in the history of the world arts. This paper presented the work in progress of the project Multimedia digital library for fashion objects (MDLFO) and the developers' effort to build an applicable environment for fashion exhibitions.The MDLFO is an Internet-based content management environment -a place where fashion objects of different kinds (sketches, closed models, fashion shows, clothe details, accessories, etc.) and origins (students' work, professional dress designers lines, etc.) were documented, classified, and "exhibited" in order to be widely accessible to both dress designers (incl. students, learning fashion arts and their mentors) and the wide audience. The library pretend to become a completely interactive multimedia solution that will provide services for registration, documentation, access and exploration of a practically unlimited number of fashion objects and knowledge and the end users can use this rich knowledge base through its flexible preview, objects complex search, improved selection, grouping and creative usage.In this paper we make a presentation of the functional architecture and services, provided to the users in the MDLFO, the descriptive schema of the fashion objects and its usage for annotation and semantic indexing of digital content. Some scenarios for creative game-based performances in MDLFO are presented. They aim to stimulate a creative thinking, innovative visions and social gaming activities in the digital fashion world.The MDLFO development is on a stage of software implementation and is done by a team from the Institute of Mathematics and Informatics -Bulgarian Academy of Sciences. FUNCTIONAL ARCHITECTURE OF THE MULTIMEDIA DIGITAL LIBRARY FOR FASHION OBJECTSThe MDLFO architecture contains two main service panels Object data management and Administrative services, jointed to a Media Repository and a User Profile Repository (see figure 1).
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