2015
DOI: 10.55630/dipp.2015.5.26
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Technology-enhanced Learning for Cultural Heritage

Abstract: This paper demonstrates an approach for technology-enhanced learning, combining analysis, collaborative work, mobile learning (m-learning for short), discussion, and learning-by-authoring approaches in order to achieve more active participation of the learners during the reception of knowledge and to stimulate their creative thinking. The learners visit famous churches, monasteries, museums, etc., where they can see samples of Bulgarian Iconography supported by m-learning. They rely on the GUIDE@HAND platform … Show more

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Cited by 9 publications
(7 citation statements)
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“…), creates habits for people to use mobile devices for various purposes. Based on the above, we can conclude that the mobile infrastructure can be easily adapted to any Internet application, including educational -m-learning (Draganov, et al, 2015).…”
Section: Introductionmentioning
confidence: 85%
“…), creates habits for people to use mobile devices for various purposes. Based on the above, we can conclude that the mobile infrastructure can be easily adapted to any Internet application, including educational -m-learning (Draganov, et al, 2015).…”
Section: Introductionmentioning
confidence: 85%
“…Several projects are realized or are in a stage of development, i.e. the serious educational 3D video game on Bulgarian Orthodox iconography (Bontchev, Paneva-Marinova, & Draganov, 2016), educational games, implemented in the BOOK@HAND BIDL application (Draganov, et al, 2015), "The Thracians" serious game , , (Paneva-Marinova, et al, 2018a), (Paneva-Marinova, et al, 2018b), developed under the project Serious Games as Contemporary Tools for New Educational Applications, etc.…”
Section: Introductionmentioning
confidence: 99%
“…A digital content management system is an information system providing tools and capabilities for creating digital content, managing collaborative work on it, storing, controlling access, publishing, providing information in a user-friendly manner, etc. (cataloging, storage, annotation, retrieval and distribution) (Draganov, et al, 2015) (Luchev, et al, 2016). Digital Cultural Content Management Systems (DCCMS) could be digital libraries with multimedia cultural content, digital collections, repositories, related to Bulgarian history and culture, and various digital cultural resources.…”
Section: Introductionmentioning
confidence: 99%