In the 21st century, the use of games becomes a trend within adults and youngsters and has recently obtained a massive notice of academics, educators, and practitioners. Gamification is a term used in learning with games that can be used to improve English since it reflects an innovative and captivating learning activity. Several studies on gamification show that it can make students feel more excited and motivated during their effort to elevate their English language skills. In this research, one medium of gamification called Duolingo was explored in grammar learning activities for the second-year students in the subject of “Grammar for Written Discourse”. They used Duolingo from their smartphones to support their grammar learning. This research employed an action research design in which observations, questionnaires, and documentation were used to collect the data. By the end of the result, it can be concluded that Duolingo is a medium that can be effectively used to implement gamification in language learning. It is also confirmed that students gave positive attitudes and results in the implementation of Duolingo in grammar lesson. The results of the research can be used as a reference in facilitating the students with innovative and captivating English learning. HIGHLIGHTS: Duolingo provides some language skills that students can improve: grammar, writing, translating, listening, and pronunciation. However, all respondents assumed that the application was more suitable for grammar since Duolingo gives the right answers and repetitions for the wrong answers. Duolingo understands Indonesian words and automatically correct the wrong words.
In this region, English is mostly learned as the main subject. It starts from elementary school to university level, but most high school graduates cannot speak English even though they have been studying it for three years or more. This stimulated the researcher to create a breakthrough that would make it easier for students to practice their speaking skills as much as possible. The programs consisted of three activities: discussion (hot issues talk), debate forum, and speech presentation. Participants in this study were 50 second-year high school students in Indonesia. They were divided into two groups: experimental and control classes. The experimental class consisted of 25 students who engaged in public speaking activities, while the control class consisted of 25 students who did not participate. The findings of this quantitative analysis showed that members of the experimental class who engaged in public speaking exercises experienced an increase in their English-speaking skills. It can be discovered that public speaking activities can be used as an approach to enhancing the ability of high school students to speak.
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