2021
DOI: 10.21070/jees.v6i1.882
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Gamification in EFL classroom to support teaching and learning in 21st century

Abstract: In the 21st century, the use of games becomes a trend within adults and youngsters and has recently obtained a massive notice of academics, educators, and practitioners. Gamification is a term used in learning with games that can be used to improve English since it reflects an innovative and captivating learning activity. Several studies on gamification show that it can make students feel more excited and motivated during their effort to elevate their English language skills. In this research, one medium of ga… Show more

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Cited by 27 publications
(27 citation statements)
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“…Gamification offers a way to make education more enjoyable and increase student productivity in language skills in an interactive way that gives them confidence and self-motivation to continue advancing in acquiring a second language through an entertaining way of learning (Redjeki & Muhajir, 2021). Gamification incorporates game elements in non-game environments such as schools, colleges, universities because it provides the opportunity to help these institutions solve these complex problems through dynamic and interactive tools (Lee & Hammer, 2011).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Gamification offers a way to make education more enjoyable and increase student productivity in language skills in an interactive way that gives them confidence and self-motivation to continue advancing in acquiring a second language through an entertaining way of learning (Redjeki & Muhajir, 2021). Gamification incorporates game elements in non-game environments such as schools, colleges, universities because it provides the opportunity to help these institutions solve these complex problems through dynamic and interactive tools (Lee & Hammer, 2011).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The rapid rise and advancement of information technology has created a greater need to investigate new teaching models. As a result, technology plays a critical role in EFL teaching, and the most obvious explanation for incorporating technology into EFL classrooms is to increase student excitement and motivation (Redjeki and Muhajir, 2021). Furthermore, Kiryakova et al, (2014) revealed that teachers face new challenges and must discuss critical issues related to tailoring the learning process to students' needs, interests, and passions.…”
Section: Technology In Efl Classroommentioning
confidence: 99%
“…The use of educational games seems gained popularity in recent years and now has become a key issue for academics, educators, and also practitioners around the world (Redjeki and Muhajir, 2021). Furthermore, they mentioned that gamification as the process of integrating gameplay has now become an innovative tactic that has been considered as having the potential to overcome challenges associated with language acquisition and instruction.…”
Section: Introductionmentioning
confidence: 99%