We propose a mechanism to reconstruct part annotated 3D point clouds of objects given just a single input image. We demonstrate that jointly training for both reconstruction and segmentation leads to improved performance in both the tasks, when compared to training for each task individually. The key idea is to propagate information from each task so as to aid the other during the training procedure. Towards this end, we introduce a location-aware segmentation loss in the training regime. We empirically show the effectiveness of the proposed loss in generating more faithful part reconstructions while also improving segmentation accuracy. We thoroughly evaluate the proposed approach on different object categories from the ShapeNet dataset to obtain improved results in reconstruction as well as segmentation. Codes are available at https://github.com/val-iisc/3d-psrnet.
Reconstructing a high-resolution 3D model of an object is a challenging task in computer vision. Designing scalable and light-weight architectures is crucial while addressing this problem. Existing point-cloud based reconstruction approaches directly predict the entire point cloud in a single stage. Although this technique can handle lowresolution point clouds, it is not a viable solution for generating dense, high-resolution outputs. In this work, we introduce DensePCR, a deep pyramidal network for point cloud reconstruction that hierarchically predicts point clouds of increasing resolution. Towards this end, we propose an architecture that first predicts a low-resolution point cloud, and then hierarchically increases the resolution by aggregating local and global point features to deform a grid. Our method generates point clouds that are accurate, uniform and dense. Through extensive quantitative and qualitative evaluation on synthetic and real datasets, we demonstrate that DensePCR outperforms the existing state-of-theart point cloud reconstruction works, while also providing a light-weight and scalable architecture for predicting highresolution outputs.
Knowledge of 3D properties of objects is a necessity in order to build effective computer vision systems. However, lack of large scale 3D datasets can be a major constraint for datadriven approaches in learning such properties. We consider the task of single image 3D point cloud reconstruction, and aim to utilize multiple foreground masks as our supervisory data to alleviate the need for large scale 3D datasets. A novel differentiable projection module, called ‘CAPNet’, is introduced to obtain such 2D masks from a predicted 3D point cloud. The key idea is to model the projections as a continuous approximation of the points in the point cloud. To overcome the challenges of sparse projection maps, we propose a loss formulation termed ‘affinity loss’ to generate outlierfree reconstructions. We significantly outperform the existing projection based approaches on a large-scale synthetic dataset. We show the utility and generalizability of such a 2D supervised approach through experiments on a real-world dataset, where lack of 3D data can be a serious concern. To further enhance the reconstructions, we also propose a test stage optimization procedure to obtain reconstructions that display high correspondence with the observed input image.
Dexterous robotic hands are appealing for their agility and human-like morphology, yet their high degree of freedom makes learning to manipulate challenging. We introduce an approach for learning dexterous grasping. Our key idea is to embed an object-centric visual affordance model within a deep reinforcement learning loop to learn grasping policies that favor the same object regions favored by people. Unlike traditional approaches that learn from human demonstration trajectories (e.g., hand joint sequences captured with a glove), the proposed prior is objectcentric and image-based, allowing the agent to anticipate useful affordance regions for objects unseen during policy learning. We demonstrate our idea with a 30-DoF five-fingered robotic hand simulator on 40 objects from two datasets, where it successfully and efficiently learns policies for stable grasps. Our affordance-guided policies are significantly more effective, generalize better to novel objects, and train 3× faster than the baselines. Our work offers a step towards manipulation agents that learn by watching how people use objects, without requiring state and action information about the human body. Project website: http://vision.cs. utexas.edu/projects/graff-dexterous-affordance-grasp.
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