We propose a game theoretic costly voting model of large elections that incorporates the assumption that mandate matters. This innovation is motivated by empirical evidence that US Representatives with larger victory margins on average vote in a more partisan manner. If voters are paternalistic, this new model predicts strictly positive limiting turnout rates as the population grows arbitrarily large. The model also preserves stylized comparative statics results of costly voting models, including the underdog effect and the competition effect. Finally, we develop an innovative computational strategy to solve the model for large, finite, electorates and show that our results are not only qualitatively, but also quantitatively relevant.
Whether in electoral politics or promotions within organizations, players often face the dilemma of whether to enter the contest or to assist other candidates. This article analyzes incentives in a rank-order tournament when the winner has control over resources that he can distribute to his supporters. Some players may then be encouraged to help others in exchange for paybacks, resulting in factionalism, with leaders and supporters sorted by ability. The number and the size of factions depend on the reward structure of the contest and the distribution of abilities. These implications are corroborated by data on U.S. gubernatorial primary elections.
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