Digital holography allows the recording, storage and subsequent reconstruction of both amplitude and phase of the light field scattered by an object. This is accomplished by recording interference patterns that preserve the properties of the original object field essential for 3D visualization, the so-called holograms. Digital holography refers to the acquisition of holograms with a digital sensor, typically a CCD or a CMOS camera, and to the reconstruction of the 3D object field using numerical methods. In the current work, the different representations of digital holographic information in the hologram and in the object planes are studied. The coding performance of the different complex field representations, notably Amplitude-Phase and Real-Imaginary, in both the hologram plane and the object plane, is assessed using both computer generated and experimental holograms. The HEVC intra main coding profile is used for the compression of the different representations in both planes, either for experimental holograms or computer generated holograms. The HEVC intra compression in the object plane outperforms encoding in the hologram plane. Furthermore, encoding computer generated holograms in the object plane has a larger benefit than the same encoding over the experimental holograms. This difference was expected, since experimental holograms are affected by a larger negative influence of speckle noise, resulting in a loss of compression efficiency. This work emphasizes the possibility of holographic coding on the object plane, instead of the common encoding in the hologram plane approach. Moreover, this possibility allows direct visualization of the Object Plane Amplitude in a regular 2D display without any transformation methods. The complementary phase information can easily be used to render 3D features such as depth map, multi-view or even holographic interference patterns for further 3D visualization depending on the display technology.
Numerical reconstruction of digital holograms relies on a precise knowledge of the original object position. However, there are a number of relevant applications where this parameter is not known in advance and an efficient autofocusing method is required. This paper addresses the problem of finding optimal focusing methods for use in reconstruction of digital holograms of macroscopic amplitude and phase objects, using digital in-line phase-shifting holography in transmission mode. Fifteen autofocus measures, including spatial-, spectral-, and sparsity-based methods, were evaluated for both synthetic and experimental holograms. The Fresnel transform and the angular spectrum reconstruction methods were compared. Evaluation criteria included unimodality, accuracy, resolution, and computational cost. Autofocusing under angular spectrum propagation tends to perform better with respect to accuracy and unimodality criteria. Phase objects are, generally, more difficult to focus than amplitude objects. The normalized variance, the standard correlation, and the Tenenbaum gradient are the most reliable spatial-based metrics, combining computational efficiency with good accuracy and resolution. A good trade-off between focus performance and computational cost was found for the Fresnelet sparsity method.
The effect of scene dimensionality on colour constancy was tested with real scenes and objects. Observers viewed a three-dimensional (3-D) scene, or its two-dimensional (2-D) planar projection, through a large beam-splitter that projected the virtual image of a real test object (a cube or its 2-D projection) so that it appeared part of the scene. Test object and scene could be illuminated independently with high chromatic precision. In each trial, the illuminance of the scene changed abruptly from 25000 K to 6700 K and the illuminant of the test object changed either consistently or inconsistently with it by a variable quantifiable amount. Observers had to decide whether the test object underwent a change in its materials. The extent of constancy obtained in the experiment was not influenced by scene dimensionality and varied significantly with the colour of the test object. These results suggest that color constancy in the conditions tested here may be determined by local spectral quantities.
Color matching experiments use, in general, stimuli that are poor representations of the natural world. The aim of this work was to compare the degree of color constancy for a range of illuminant pairs using a new matching technique that uses both real objects and three-dimensional (3-D) real scenes. In the experiment, observers viewed a 3-D real scene through a large beamsplitter that projects on the right-hand side of the scene (match scene), the virtual image of a 3-D object (match object) such it appeared part of the scene. On the left-hand side of the scene (test scene), observers viewed a symmetrical scene containing a test object identical to the match object. Test and match objects were both surrounded by the same reflectances with identical spatial arrangement. The illuminant on the test scene had always a correlated color temperature of 25,000 K. The illuminant on the match scene could be any of seven different illuminants with correlated color temperatures in the range 25,000 K-4000 K. In each trial, the observers, who were instructed to perform surface color matches, adjusted the illuminant on the match object. Constancy indices were very high (0.81-0.93), varied with the color of the match object, and increased with the extent of the illuminant change. Observer's mismatches, however, were independent of the extent of the illuminant change.
Relational color constancy refers to the constancy of the perceived relations between the colors of surfaces of a scene under changes in the spectral composition of the illuminant. Spatial ratios of cone excitations provide a natural physical basis for this constancy, as, on average, they are almost invariant under illuminant changes for large collections of natural surfaces and illuminants. The aim of the present work was to determine, computationally, for specific surfaces and illuminants, the constancy limits obtained by the application of a minimum-variance principle to cone-excitation ratios and to investigate its validity in predicting observers' surface-color judgments. Cone excitations and their changes due to variations in the color of the illuminant were estimated for colored surfaces in simulated two-dimensional scenes of colored papers and real three-dimensional scenes of solid colored objects. For various test surfaces, scenes, and illuminants, the estimated levels of relational color constancy mediated by cone-excitation ratios varied significantly with the test surface and only with certain desaturated surfaces corresponded to ideal matches. Observers' experimental matches were compared with predictions expressed in CIE 1976 (u′,v′) space and were found to be generally consistent with minimum-variance predictions.
Triangulation systems [1][2][3][4][5] are very common and are useful for finding three-dimensional range data due to their precision and robustness. For this reason they have a large number of applications in science and engineering.In this paper we present and fully describe an experimental system, based on optical triangulation, which has already been used in previous works for fabric quality control in the textile industry, namely for the objective quantification of pilling formation [6-8].The experimental system enables the topographic reconstruction of textile fabric surfaces, and consequently makes possible the optical estimation of the pilling formation [9, 10], which is a surface change caused by abrasion that affects more perceptibly the fabrics appearance [11,12].Currently, the textile industry uses a subjective method to evaluate pilling formation [9, 10]; however, many different objective methodologies are available to objectively quantify pilling formation [13][14][15][16][17][18][19][20][21][22][23][24][25]. 1In particular, the previous work performed by our team [6] concerned the analysis of different fabric samples with the implemented system. Several pilling coefficients were then calculated and compared to each other in order to find the one that better follows the subjective method currently in use in the textile industry for pilling evaluation [9,10]. The results indicated that the total volume of pilling was the coefficient that better describes the subjective evaluation. Consequently, the importance of analyzing the fabric samples in three dimensions becomes clear, since the volume of pilling must be measured along the x, y, and z directions. Therefore, the development and implementation of a system, based on optical triangulation, seemed to be the best choice to fit and accomplish the proposed objectives.Abstract In this paper we present and fully describe an experimental system, based on optical triangulation, for fabric quality control purposes in the textile industry, namely for the objective quantification of pilling formation. The chosen settings, together with the criteria used for each parameter of the system, are boarded and were fixed in order to optimize the performance of the implemented dual-scanning system. Four different experiments were carried out to test and characterize the implemented system. Regarding the application of this system, the experimental results obtained for the optical estimation of the pilling formation, on a set of five different fabrics, have been shown to be in agreement with the subjective grade classification, meaning that the implemented dual-scanning system can be used to objectively quantify this parameter.
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