This study examined whether external factors, which are charity project, charity organization, Internet technology features and social network site (SNS) features influence people's general attitude towards online donation and their intention to donate via SNS. An online survey was conducted based on the framework of factors
This study deals with the impact of virtual reality (VR) features that are embedded in a hotel website on travelers' anxiety. Having more information is thought to be a factor in relieving anxiety in travel. A hotel website can be a good place for gathering information about the accommodation. In this study, we posit that a hotel website with VR functions should lead to a reduction in travelers' anxiety about travel. We built a website of a hotel and used VR functions to show the exterior, the lobby, a guest room, and a restaurant through an interactive and spatial shot of the hotel images. The experiment was conducted with a premise that the subjects were about to embark on a journey to an unknown place and to stay at an unknown hotel whose website contained VR functions. The subjects were asked to play with VR functions of the hotel website and then to complete a survey with questions regarding the degree of anxiety on the travel and psychological relief that might have been perceived by the subjects. The result confirms our hypothesis that there is a statistically significant relationship between the degree of travel anxiety and psychological relief caused by the use of VR functions of a hotel website.
Avatars are a unique cyber product that hold much potential to be a market success because they provide consumers with various psychological benefits such as anonymous personalization and an artificial sense of well-being in cyberspace. However, due to the very nature of avatars, consumer psychology, and the way that they are marketed to teenage consumers, avatars may also pose considerable threat to unsuspecting teenagers through addictive consumption and associated negative social consequences causing harm to the teenagers and the general public. This study deals with Korean teenagers' addiction to avatar consumption. Korean teenagers can be very stressed due to the pressure to excel in school. Addictive avatar consumption is thought to be a behavior that might reduce stress. An empirical study was conducted to elucidate this claim. Self-control theory is suggested as an explanation for addictive consumption of avatars.
Background: Smartphone overdependence is a type of mental disorder that requires continuous treatment for cure and prevention. A smartphone overdependence management system that is based on scientific evidence is required. This study proposes the design, development and implementation of a smartphone overdependence management system for self-control of smart devices. Methods: The system architecture of the Smartphone Overdependence Management System (SOMS) primarily consists of four sessions of mental monitoring: (1) Baseline settlement session; (2) Assessment session; (3) Sensing & monitoring session; and (4) Analysis and feedback session. We developed the smartphone-usage-monitoring application (app) and MindsCare personal computer (PC) app to receive and integrate usage data from smartphone users. We analyzed smartphone usage data using the Chi-square Automatic Interaction Detector (CHAID). Based on the baseline settlement results, we designed a feedback service to intervene. We implemented the system using 96 participants for testing and validation. The participants were classified into two groups: the smartphone usage control group (SUC) and the smartphone usage disorder addiction group (SUD). Results: The background smartphone monitoring app of the proposed system successfully monitored the smartphone usage based on the developed algorithm. The usage minutes of the SUD were higher than the usage minutes of the SUC in 11 of the 16 categories developed in our study. Via the MindsCare PC app, the data were successfully integrated and stored, and managers can successfully analyze and diagnose based on the monitored data. Conclusion: The SOMS is a new system that is based on integrated personalized data for evidence-based smartphone overdependence intervention. The SOMS is useful for managing usage data, diagnosing smartphone overdependence, classifying usage patterns and predicting smartphone overdependence. This system contributes to the diagnosis of an abstract mental status, such as smartphone overdependence, based on specific scientific indicators without reliance on consultation.
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