As it is known that individuals spend most of their time with mass media, research on how the time spent on mass media affect their lives is widely available in the literature. Recently, in addition to this body of research, the time spent by individuals on social media and the effect of this time on the lives of individuals has begun to be examined. In the literature on this subject, it is also often questioned that how effective the time that individuals spend on social media, how much time they spend on social networks, or why they use social networks very often. One of the main aims of people to follow other people in social networks is to be stay informed. But at the same time, the same individuals use social networks to play games. Social networks that seek to offer different reasons to their members regarding the usage have reached their wishes with the help of these games they offer. In order to grasp why individuals choose to play games on social networks, this study examined why they prefer to produce in the virtual world, why they spend their leisure time on a game called FarmVille. FarmVille, one of the most played games in the world with the logic of virtual production, virtual distribution, and virtual consumption, was selected for this study and those who played this game were included in the axis of the study. The questionnaire was used as a measurement tool. It was found that 80% of the men and women among participants spent their two hours on the game daily. The time, which is expressed as the biggest problem of the modern day's man, was spent on games shows how much the individuals need to relax and to avoid the responsibilities and problems. When the results of the study were evaluated briefly; it was observed that the participants preferred the game mostly due to socialization, leisure time, relaxation, avoiding problems and responsibilities.
ÖZTürkiye"nin modernleşme serüvenine kültürel bir cevap olarak ortaya çıkışının ardından uzun süre görmezden gelinen ya da yozlaşmanın ve yabancılaşmanın müziği olarak ötelenen arabesk, elitist ve dışlayıcı tavırlar kadar resmi yasaklama ve ambargoların da nesnesi olmuştur. Ancak yaslandığı toplumsal dinamiklerin de yardımıyla kitlesel bir yayılma gösteren arabesk olgusu, giderek şehrin kültürel kodlarına eklemlenmiş; dahası bu kodları bozup yeniden üreterek baskın bir popüler kültür ögesi haline evrilmiştir. Arabeske yönelik dışlayıcı yaklaşımların temel teorik zeminini Muhafazakâr-elitist ekol ile Frankfurt Okulu geleneğine dayandırmak mümkündür. Fakat uzlaşması çok da mümkün görünmeyen bu iki geleneği popüler kültür karşıtlığında buluşturan seçkinci yaklaşımlar, Türkiye"de arabesk olgusuna dair sağlıklı çözümlemeler yapabilmeyi imkânsız kılan bir entelektüel vasat doğurmuştur. Bu vasatı kırmak üzere İngiliz Kültürel Çalışmalar geleneğinin izini takip eden bazı aydınlar, bu geleneğin popüler kültüre atfettiği olumlu çağrışımları arabeski anlamak ve onu dönüştürmek üzere geliştirdikleri çalışmalara taşımışlardır. Bu çalışmada, modernleşme ile gelenek arasındaki gerilimli birlikteliğin ve Türkiye"nin kendine has modernleşme serencamının çeşitli kültürel tezahürlerinden biri olan "arabesk" olgusuna dair çeşitli yaklaşımlar, bahsi geçen kuramsal farklılıklar etrafında ele alınmıştır. 1960"larla başlayan arabesk furyasının dönemsel dönüşümlerine değinilmiş, arabesk müziğin periferiden merkeze doğru seyreden yolculuğu sırasında, sahip olduğu organik niteliklerden ve taşıdığı muhalif anlamlardan soyunarak tamamladığı öyküsü üzerinde durulmuştur.
In the study, the dominant factors were examined by looking at factors that affect voter behavior. On March 31, 2019, in Sivas Elections, the attitudes of the voters towards the candidates were evaluated with the survey method. The study was created with 537 randomly selected people. The survey application started on April 5, 2019, and was completed on April 30, 2019. In the first part, 20 questions prepared with a five-point Likert scale were asked to the subjects selected by simple random sampling method. In the second part, questions were directed to determine the political attitudes and behaviors and in the third part to understand the knowledge levels of individuals on political issues, and in the fourth part, to determine the demographic characteristics of the participants. In terms of candidate image, it is aimed to measure the effects of factors such as political party, the environment of the candidate, political conjuncture, and media on voter decisions. According to obtained results, the level of determining decisions under the influence of family and social environment varies according to the ages. One of the striking findings is the decreasing effect of traditional media products such as newspapers and radio on voter choice compared to social media.
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