Predators are known to select food of the same type in non-random sequences or “runs” that are longer than would be expected by chance. If prey are conspicuous, predators will switch between available sources, interleaving runs of different prey types. However, when prey are cryptic, predators tend to focus on one food type at a time, effectively ignoring equally available sources. This latter finding is regarded as a key indicator that animal foraging is strongly constrained by attention. It is unknown whether human foraging is equally constrained. Here, using a novel iPad task, we demonstrate for the first time that it is. Participants were required to locate and touch 40 targets from 2 different categories embedded within a dense field of distractors. When individual target items “popped-out” search was organized into multiple runs, with frequent switching between target categories. In contrast, as soon as focused attention was required to identify individual targets, participants typically exhausted one entire category before beginning to search for the other. This commonality in animal and human foraging is compelling given the additional cognitive tools available to humans, and suggests that attention constrains search behavior in a similar way across a broad range of species.
A popular model of the function of selective visual attention involves search where a single target is to be found among distractors. For many scenarios, a more realistic model involves search for multiple targets of various types, since natural tasks typically do not involve a single target. Here we present results from a novel multiple-target foraging paradigm. We compare finger foraging where observers cancel a set of predesignated targets by tapping them, to gaze foraging where observers cancel items by fixating them for 100 ms. During finger foraging, for most observers, there was a large difference between foraging based on a single feature, where observers switch easily between target types, and foraging based on a conjunction of features where observers tended to stick to one target type. The pattern was notably different during gaze foraging where these condition differences were smaller. Two conclusions follow: (a) The fact that a sizeable number of observers (in particular during gaze foraging) had little trouble switching between different target types raises challenges for many prominent theoretical accounts of visual attention and working memory. (b) While caveats must be noted for the comparison of gaze and finger foraging, the results suggest that selection mechanisms for gaze and pointing have different operational constraints.
An exciting possibility for compensating for loss of sensory function is to augment deficient senses by conveying missing information through an intact sense. Here we present an overview of techniques that have been developed for sensory substitution (SS) for the blind, through both touch and audition, with special emphasis on the importance of training for the use of such devices, while highlighting potential pitfalls in their design. One example of a pitfall is how conveying extra information about the environment risks sensory overload. Related to this, the limits of attentional capacity make it important to focus on key information and avoid redundancies. Also, differences in processing characteristics and bandwidth between sensory systems severely constrain the information that can be conveyed. Furthermore, perception is a continuous process and does not involve a snapshot of the environment. Design of sensory substitution devices therefore requires assessment of the nature of spatiotemporal continuity for the different senses. Basic psychophysical and neuroscientific research into representations of the environment and the most effective ways of conveying information should lead to better design of sensory substitution systems. Sensory substitution devices should emphasize usability, and should not interfere with other inter- or intramodal perceptual function. Devices should be task-focused since in many cases it may be impractical to convey too many aspects of the environment. Evidence for multisensory integration in the representation of the environment suggests that researchers should not limit themselves to a single modality in their design. Finally, we recommend active training on devices, especially since it allows for externalization, where proximal sensory stimulation is attributed to a distinct exterior object.
In previous studies we have shown that human foraging patterns appear to be constrained by attention. However, we also noted clear individual differences in foraging ability, where some individuals can apparently keep more than one target template in mind during foraging. Here, we examine whether such individual differences relate to more general working memory capacity and/or the ability to inhibit a primed, or prepotent response. We had three main goals. First, to replicate general patterns of attention-constrained foraging. Second, to verify that some individuals appear immune to such constraints. Third, to investigate a possible link between individual foraging style and working memory abilities measured on a digit-span task and inhibitory control measured with a Stroop task. In sum, we replicated the finding that foraging differs greatly by whether foraging targets are defined by a single feature or a conjunction of features, but also again found that some observers show little differences in foraging between the two conditions, seemingly shifting with ease between search templates. In contrast, neither working memory nor Stroop performance were reliable predictors of these individual differences in foraging pattern. We discuss the implications of the findings for theories of visual attention.
Vibrotactile displays can compensate for the loss of sensory function of people with permanent or temporary deficiencies in vision, hearing, or balance, and can augment the immersive experience in virtual environments for entertainment, or professional training. This wide range of potential applications highlights the need for research on the basic psychophysics of mechanisms underlying human vibrotactile perception. One key consideration when designing tactile displays is determining the minimal possible spacing between tactile motors (tactors), by empirically assessing the maximal throughput of the skin, or, in other words, vibrotactile spatial acuity. Notably, such estimates may vary by tactor type. We assessed vibrotactile spatial acuity in the lower thoracic region for three different tactor types, each mounted in a 4 × 4 array with center-to-center inter-tactor distances of 25 mm, 20 mm, and 10 mm. Seventeen participants performed a relative three-alternative forced-choice point localization task with successive tactor activation for both vertical and horizontal stimulus presentation. The results demonstrate that specific tactor characteristics (frequency, acceleration, contact area) significantly affect spatial acuity measurements, highlighting that the results of spatial acuity measurements may only apply to the specific tactors tested. Furthermore, our results reveal an anisotropy in vibrotactile perception, with higher spatial acuity for horizontal than for vertical stimulus presentation. The findings allow better understanding of vibrotactile spatial acuity and can be used for formulating guidelines for the design of tactile displays, such as regarding inter-tactor spacing, choice of tactor type, and direction of stimulus presentation.
We describe the Multilanguage Written Picture Naming Dataset. This gives trial-level data and time and agreement norms for written naming of the 260 pictures of everyday objects that compose the colorized Snodgrass and Vanderwart picture set (Rossion & Pourtois in Perception, 33, 217–236, 2004). Adult participants gave keyboarded responses in their first language under controlled experimental conditions (N = 1,274, with subsamples responding in Bulgarian, Dutch, English, Finnish, French, German, Greek, Icelandic, Italian, Norwegian, Portuguese, Russian, Spanish, and Swedish). We measured the time to initiate a response (RT) and interkeypress intervals, and calculated measures of name and spelling agreement. There was a tendency across all languages for quicker RTs to pictures with higher familiarity, image agreement, and name frequency, and with higher name agreement. Effects of spelling agreement and effects on output rates after writing onset were present in some, but not all, languages. Written naming therefore shows name retrieval effects that are similar to those found in speech, but our findings suggest the need for cross-language comparisons as we seek to understand the orthographic retrieval and/or assembly processes that are specific to written output.
A recently developed visual foraging task, involving multiple targets of different types, can provide a rich and dynamic picture of visual attention performance. We measured the foraging performance of 66 children aged 4–7 years, along with measures of two conceptually related constructs, self-regulation and verbal working memory. Our results show that foraging patterns of young children differ from adult patterns. Children have difficulty with foraging for two target types, not only when they are defined by a conjunction of features but, unlike adults, also when they forage simultaneously for two target types that are distinguished from distractors by a single feature. Importantly, such feature/conjunction differences between adults and children are not seen in more traditional single-target visual search tasks. Interestingly, the foraging patterns of the youngest children were slightly more adult-like than of the oldest ones, which may suggest that older children attempt to use strategies that they have not yet fully mastered. The older children were, however, able to complete more trials, during both feature and conjunction foraging. Self-regulation and verbal working memory did not seem to affect foraging strategies, but both were connected with faster and more efficient foraging. We propose that our visual foraging paradigm is a promising avenue for studying the development of visual cognitive abilities.
While tactile acuity for pressure has been extensively investigated, far less is known about acuity for vibrotactile stimulation. Vibrotactile acuity is important however, as such stimulation is used in many applications, including sensory substitution devices. We tested discrimination of vibrotactile stimulation from eccentric rotating mass motors with in-plane vibration. In 3 experiments, we tested gradually decreasing center-to-center (c/c) distances from 30 mm (experiment 1) to 13 mm (experiment 3). Observers judged whether a second vibrating stimulator (‘tactor’) was to the left or right or in the same place as a first one that came on 250 ms before the onset of the second (with a 50-ms inter-stimulus interval). The results show that while accuracy tends to decrease the closer the tactors are, discrimination accuracy is still well above chance for the smallest distance, which places the threshold for vibrotactile stimulation well below 13 mm, which is lower than recent estimates. The results cast new light on vibrotactile sensitivity and can furthermore be of use in the design of devices that convey information through vibrotactile stimulation.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.