This study aims to determine the effect of heavy bag thrust training on the results of forehand strokes in Banyuasin black rhinoceros martial arts athletes. This study used a sample of 30 students, collecting data using the forward punch test on pecing with a stopwatch measuring instrument. The method used is a quasy experiment with a pretest-posttest one group design. The results of the forehand pretest obtained the highest score of 22 and the lowest score of 12, while the results of the forehand posttest obtained the highest score of 23 and the lowest score of 12. The treatment in this study was pushing exercises using a heavy bag thrust given for 6 weeks with a frequency of 3 times a week. Test the effectiveness using the quasy experimental method with the results of a significant "t test" ɑ = 0.05 obtained tcount = (6.6) while ttable = (1.70), then tcount > ttable so that Ha can be accepted while Ho is rejected. The implication of this research is that coaches can use the heavy bag thrust training method as one of the training programs to improve the results of the forehand stroke.
Tujuan penelitian ini untuk mengetahui hasil uji validasi ahli pada luaran penelitian berupa aplikasi mobile learning bernama SA’BOM (Silvi Aryanti’ Badminton Models). Metode penelitian ini menggunakan penelitian dan pengembangan dari Borg and Gall. Aplikasi SA’BOM dilakukan uji validasi pada ahli permainan bulutangkis, ahli bahasa, dan ahli media. Aplikasi SA’BOM materi bulutangkis dapat digunakan untuk mahasiswa Pendidikan Jasmani, Kesehatan dan Rekreasi Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwijaya. Validasi dilakukan sebanyak tiga kali sehingga didapatkan hasil yang baik. Hasil penelitian validasi pada ahli media yaitu 88,4% kategori sangat layak, hasil validasi ahli materi permainan bulutangkis yaitu 90,7% kategori sangat layak, dan hasil penelitian validasi ahli bahasa yaitu 91,7% kategori sangat layak. Berdasarkan hasil dari ketiga ahli dapat disimpulkan bahwa Aplikasi SA’BOM sangat layak. Maka, aplikasi SA’BOM dapat dilakukan uji coba kepada mahasiswa saat pembelajaran bulutangkis.
This study aims to determine the results of small-scale trials of research products, namely mobile learning applications for basic badminton techniques. This research is a continuation of previous research, namely the research product has been validated by experts and then in the next stage, namely conducting product trials on a small scale. Respondents in this study were 14 students of the Physical and Health Education Study Program, Faculty of Teaching and Education, Sriwijaya University. Small-scale trials are carried out by displaying mobile learning applications while learning takes place. This research is research and development by adopting Borg & Gall's theory only to small-scale trials. Based on the results of small-scale trials implementing mobile learning applications, namely 85.6% in the feasible category. The implication of this research is that mobile learning application research products are suitable for use for learning because they can be downloaded without being constrained by time and space.
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