Abstract:The rapid technology development can be utilized in various fields, especially in education. One of the technologies is augmented reality-based learning media. The learning media can be applied to all the subject matter, including the subject of input and output component devices. Based on the observations that already made, there are some problems such as there is no interactive learning media and limited props in the laboratory. Though the subject of input and output component devices require three-dimensional visualization, especially input-output components that are difficult to find in the school environment. The purpose of this study is to determine the feasibility of instructional media applications that have been developed. The research method used is research development method. The tests of this media was conducted by media experts, content experts, users and smartphone devices with different specifications. Media expert testing using instruments that refer to aspects of the functionality of ISO 9126 with the percentage acquisition of 100%. Content expert testing using the instrument that refers aspects of learning design with the acquisition percentage of 88%. Meanwhile, user testing uses an instrument that refers to the usability aspect of ISO 9126 with a percentage gain of 83.4%. In addition, there are testing the software with Android smartphone platform that has different specifications. The advantages of this application can run on a smartphone with minimum 512 MB RAM specs, Android OS Jelly Bean 4.3 and qHD screen resolution.
Taharah or purification is worship to God through cleaning some parts of the body with ablution and dry ablution or cleansing body from Najis or ritually unclean, such as small or big Hadas. Taharah is compulsory before pray and Tawaf. Moslem should understand the procedures of taharah. Now a days, taharah information is delivered through book, video compact disk (VCD) or websites. Taharah is not only knowledge but should be practice correctly. Therefore, this research aims to develop virtual reality application using 3D animation for learning Taharah, including ablution, dry ablution and cleaning ritually unclean. This application is using an Android operating system, 3D Blender modelling and unity for mobile device design. Furthermore, this application contains the Taharah theory and the rules. Moreover, this research makes a contribution by providing a virtual reality system of taharah based on 3D Blender. The testing result shows this application achieves 69.6% of effectiveness comparing to printing media for taharah learning media. The object testing is Moslem students with age of 11 years above.
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