This study aims to determine the effect of the team games tournament (TGT) learning model with the coglak media of areca nut as a traditional game to train the critical thinking skills of the fifth-grade school students in science learning. This research is quantitative research. The one group pretest-posttest design was applied in this study. The sample in this study were the fifth-grade students at SDN Imppres Mawu in academic year 2020/2021. The instrument used is a test using essay questions adapted to critical thinking indicatorsââ¬âdata analysis using technical analysis of N-Gain test data. N-Gain test is used to calculate students' critical thinking skills. Training students' critical thinking skills obtained an average N-Gain value of 0.32 with a medium category level. In conclusion, there is an influence on the team's games tournament model with the coglak media of areca nut as a traditional game to train students' critical thinking skills to be applied to help train students' critical thinking skills.
Reading is part of literacy in the lower grades carried out at school. At the elementary school level, literacy activities are the starting point for understanding other sciences. The success of the early stages is crucial for advancing to the next level. Effective literacy teaching in the early grades needs to pay attention to the learning environment and materials that suit the needs of students so that researchers are interested in conducting development research in this study specifically for low-grade students and for the place of research that is carried out at SDN Sari Kalampa. The development of interactive comic media for the Mbojo story based on the school literacy movement to increase students' reading interest carried out at SDN Sari Kalampa, Woha District, Bima Regency is very necessary. The purpose of this study is to find out the importance of using or developing a comic medium for the Mbojo story where this media will be reading material that aims to increase literacy activities. The results showed that the learning media for interactive comics based on the mbojo story based on the school literacy movement could increase students' reading interest with the average score of student responses being which was included in the "very good" category and the teacher's response was which meant the "very good" category.
This study aims to analyze whether modif and medan can improve Civics learning outcomes class VII at MTs Negeri 2 Karanganyar. The method used was development research with a population of 315 students from 10 classes, with a random sample of 59 students. The results showed that the increase in Civics learning outcomes of students in the experimental class obtained a higher average pretest and psychological test compared to the control class, namely 80 and 65 and there was an implication on the increase in the value increase of pretest cycle I 79.3 (including good category) to 85.5 in the pretest cycle II and postest 95.9 cycle I to 98.6 (very good category) cycle II.
Reading is part of literacy in the lower grades carried out at school. At the elementary school level, literacy activities are the starting point for understanding other sciences. The success of the early stages is crucial for advancing to the next level. Effective literacy teaching in the early grades needs to pay attention to the learning environment and materials that suit the needs of students so that researchers are interested in conducting development research in this study specifically for low-grade students and for the place of research that is carried out at SDN Sari Kalampa. The development of interactive comic media for the Mbojo story based on the school literacy movement to increase students' reading interest carried out at SDN Sari Kalampa, Woha District, Bima Regency is very necessary. The purpose of this study is to find out the importance of using or developing a comic medium for the Mbojo story where this media will be reading material that aims to increase literacy activities. The results showed that the learning media for interactive comics based on the mbojo story based on the school literacy movement could increase students' reading interest with the average score of student responses being which was included in the "very good" category and the teacher's response was which meant the "very good" category.
Developing mother tongue Big Book media for students is very essential for their habits of using their mother tongue in learning. With the presence of the media, the students can collaborate with each other and, at the same time, with the big mother tongue media, they can pay more attention to lerning eventhough their literacy interest is low. This study aims to produce a mother tongue big book media product to improve children's literacy movements using the development method with research steps to detect potential problems, data collection, product design, design validation, design revision, product testing, product revision, trial usage, product revisions, and mass products. The research sample of students, data collection techniques using the observation sheet. The results of this study indicate that the Development of Mother Language Big Book Media as a Local Solution for Increasing the Student Literacy Movement at Inpres Sambori Elementary School, Lambitu District, Bima Regency has passed the product evaluation stage, both limited feasibility tests of content experts, language and graphic experts, as well as product trials. including initial field tests, main field tests, and expanded field tests. The results of the development of the big book media products are feasible to become final products that can be practiced to increase students' reading interest. The findings in this study reveal that the literacy learning process using the mother tongue big book media greatly facilitates students in understanding literacy materials as it is fun, interesting, motivating to students, and activating to them in learning.
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