Tujuan penelitian ni adalah untuk mengetahui pengaruh penggunaan media pembelajaran Pop Up Book terhadap hasil matematika belajar peserta didik. Penelitian ini dilakukan di SD Inpres 15 Kabupaten Sorong. Desain penelitian Non Equivalent One-Group Pretest-Posttest Design. Sampel yang digunakan adalah seluruh siswa kelas IIb berjumlah 24 siswa menggunakan tehnik penarikan sampel adalah tehnik non probability sampling yang di pilih dengan purposive sampling. Hasil analisis ketuntasan belajar pada nilai rata – rata pretest 31,04 dan posttest 69,17, hasil uji reliabilitas diperoleh Cronbach‟s Alpha untuk instrument test sebesar 0,76 yang berarti memiliki tingkat reliabilitas tinggi. Uji normalitas hasil belajar pretest peseta didik memiliki taraf signifikansi 0.200 > 0.05 dan data hasil posttest peserta didik memiliki taraf signifikansi 0.200 > 0.05. Sementara hasil uji N-gain di peroleh nilai rata-rata yaitu 0,5608 masuk dalam kategori sedang. Efektifitas N-gain masuk dalam kategori cukup efektif dengan nilai tertrendah 13,33 dan nilai tertinggi 80. Uji hipotesis diperoleh thitungq sebesar 4.597 dengan dk = n – 1 (24-1=23) diperoleh ttabel sebesar 1.714. Berdasarkan hasil analisi data nilai yaitu thitung>ttabel (4,597> 1.714), dengan besarnya taraf signifikansi 0.05, yakni (0.000< 0.05) maka Hipotesis diterima, Dengan demikian dapat disimpulkan bahwa terdapat pengaruh media pembelajaran Pop Up Book terhadap hasil belajar peserta didik kelas IIb SD Inpres 15 Kabupaten Sorong.
Many students, both native Papuans and immigrants, currently do not know their own culture. In addition, through surveys and comparative studies of local culture-based books and media that review the culture in Southwest Papua itself, it is still very rare to find. This study aims to produce the development of an animated video media pop up book based on the local culture of West Papua to increase the general knowledge of cultural literacy of fourth grade elementary school students that is valid, practical, and effective. The research method used is Research & Development to create Pop Up Book Video Animation media. This research utilizes the 4D model for media development. The four steps of the 4D model according to Thiagarajan include: 1) Define which aims to establish learning criteria, such as learning objectives and material limitations; 2) Design aims to design the developed media; 3) Develop, the learning tool underwent the last revision before being published, with adjustments made in response to suggestions from experts and data from trials; 4) Disseminate, students take advantage of learning media that have undergone development and testing on a larger scale, then the product will be disseminated via YouTube. The location of this research was SD Inpres 15 located in Sorong Regency with 5 students selected to take part in small-scale and large-scale trials. The results of the study found that learning using the animated pop up book video media that had been developed could improve student learning outcomes. This can be seen from the number of students who received a complete score on the local culture of Southwest Papua.
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