This reseach aims to determine 1) the effect of cooperative learning type Rotating Trio Exchange (RTE) on students' learning outcomes, 2) interests, and 3) implementation of learning. This research is a quantitative research using Quasi Experiment Design with the Nonequivalent Control Group Design form, implemented in class V SDN Pinggir Papas 1 Sumenep 36 students. Based on result of hypothesis test result of student learning using t-test two independent samples obtained tcount = 2,219 > ttable = 2.032 so Ho was rejected and Ha was accepted, meaning there are difference of learning result which significant between experiment class and control class. While the students' learning interest in learning using cooperative learning type Rotating Trio Exchange (RTE) of 83.25% with high category. Teacher activity in the learning process in the experimental class has a percentage 75% with a very good category and student activity in the experimental class has a percentage 75% with a good category in the first meeting and 84,44% with a good category in the second meeting So it can be concluded that the learning of mathematics using the model of cooperative learning type Rotating Trio Exchange (RTE) influenced the result of learning, can foster interest in students learning, teacher does the learning well according to the stage of RPP, and student are active with help each other in mastering the subject matter.
The development of technology and communication has an impact on all aspects of life, including in the learning process using media. This study aims to develop e-learning platform by using Moodle on logarithmic material for ten grader students of SMA Negeri 1 Sewon. This development research uses the ADDIE model. The subjects of this study were learning material expert, learning media expert, and 10 grader students of SMA Negeri 1 Sewon. Data collection techniques were carried out by interviews, questionnaires, and observations. The data analysis techniques were conducted by converting qualitative data into quantitative data using a Likert scale. The results obtained from experts in the material included in the feasible category, the results obtained by media experts included in the feasible category, and the results of student assessment obtained as a feasible category. Based on these results, it can be concluded that the learning media developed can be used in the process of learning mathematics.
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