Rendahnya kompetensi pengetahuan IPAS disebabkan karena minimnya minat belajar siswa dan suasana pembelajaran yang kurang interaktif. Tujuan penelitian ini yaitu menganalisis model Pembelajaran Somatic, Auditory, Visualization, Intellectualy (SAVI) berbantuan media permainan rakyat terhadap kompetensi pengetahuan IPAS siswa sekolah dasar. Jenis penelitian ini adalah kuantitatif desain kuasi eksperimen, dengan rancangan Nonequivalent Pre-test Post-test Control Group Design. Populasi berjumlah 645 siswa. Jumlah sampel penelitian yaitu 64 siswa, diperoleh menggunakan teknik cluster random sampling. Pengumpulan data menggunakan instrumen berupa tes objektif. Teknik analisis data dengan statistik deskriptif dan statistik inferensial. Teknik pengujian hipotesis menggunakan uji-t. Hasil analisis data diperoleh thitung sebesar 5,861 sedangkan ttabel sebesar 1,998. Sehingga thitung lebih besar dari ttabel, yang berarti model SAVI berbantuan media permainan rakyat berpengaruh signifikan dalam meningkatkan kompetensi pengetahuan IPAS siswa SD. Melalui penelitian ini, diharapkan guru mampu menerapkan model pembelajaran inovatif dengan menggunakan model SAVI berbantuan permainan rakyat dalam menunjang proses pembelajaran IPAS.
ObjectiveElectronic cigarettes (e-cigarettes) use among youth in Indonesia is rising, and there is no regulation surrounding sale of e-cigarettes. This study aims to map the distribution and density of vape stores and their proximity to schools and cafes as well as assess selling of e-cigarettes to youth under 18 years in Denpasar, Bali.MethodsUsing QGIS V.3.18.1 software, we conducted a geographic mapping of all vape stores followed by a survey of the retailers (n=107). Data were collected in April 2022. Several measures explored included retailers’ density based on the size and population of subdistricts, retailers’ proximity to school. Retailers were asked about selling to youth under 18 years, then its association with distance to schools and other variables were explored.ResultsWe mapped 122 vape stores across Denpasar city with a density of 1.56 per km2of the occupied land for housing, 0.16 stores per 1000 total population and 1.06 stores per 1000 youth population. More than a quarter of the schools (28.3%) and the universities (25.6%) had at least one vape store in 250 m radius, while 97.2% of the stores were within 500 m of a café. Of the 107 vape store retailers interviewed, almost half (43.9%) reported selling vapes to youth under 18 years.ConclusionsRetail availability of e-cigarettes will contribute to the increasing use of this product, especially without a minimum legal sales age. The government should urgently prohibit selling to youth, regulate e-cigarette advertising, promotion and sponsorship and prohibit e-cigarette use where conventional smoking is prohibited.
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