Penelitian ini bertujuan untuk mendeskripsikan jenis tindak tutur dalam unggahan Instagram @halostiki. Jenis penelitian yang digunakan adalah penelitian kualitiatif. Takarir atau keterangan tertulis dalam unggahan instagram @halostiki merupakan sumber data dalam penelitian ini. Data berupa tindak tutur lokusi, tindak tutur ilokusi dan tindak tutur perlokusi yang menjadi fokus penelitian ini. Teknik dokumentasi, baca, simak dan catat merupakan teknik dalam mengmpulkan data dalam penelitian ini. Hasil penelitian memaparkan jenis tindak tutur lokusi, tindak tutur ilokusi dan tindak tutur perlokusi yang ditemukan.
This research aims to produce learning media in the form of educational games. This educational game can be filled with learning content needed by children so as to provide new learning alternatives. The stages in this research start from collecting data by observation method, interview, documentation and literature. Game design through several stages, namely pre-production, production and post-production. Educational games designed to contain animal recognition materials based on how to breed. Animals featured in the game are animals that are often found everyday such as chickens, rabbits and elephants. Desktop-based educational games mean they can only be played on a computer.
This research is a development research that aims to (1) describe the project-based Indonesian Language module, (2) describe the responses of content experts, module design experts, lecturers, students, and (3) describe the effectiveness of the module seen from student learning outcomes. The test subjects in this study were STMIK STIKOM Indonesia students. Data collection method used is questionnaire. Data were analyzed using qualitative descriptive and quantitative descriptive techniques. The results of the study are 1) project-based Indonesian language print modules, 2) the content expert's response states that the module is well qualified with a percentage level of 88.33% then module design experts obtain a percentage of 77.5%, the course lecturer states that the module is good to use obtained a percentage of 84.44% while the test responses of 3 students, 10 students and 30 students showed that the modules obtained percentages of 93.33%, 83.6%, and 82.93%, and 3) the effectiveness of project-based subject modules seen from the results Student learning is a significant difference between the average score of student learning outcomes before using project-based modules and after using project-based modules.
In regards to the life of Hindus, they are guided by Tri Hita Karana, a concept that emphasizes three human relationships in life in this world. Human relationship with God (Parahyangan), human relationship with others (Pawongan) and human relations with nature (Palemahan). In social life with fellow applied concepts, namely pawongan. This study aims to see how much the concept of Pawongan in Tri Hita Karana is applied by young people who, along with the development, always follow the changes in existing technology. The sample of this research is students taking lectures at STMIK STIKOM Indonesia with the method used namely descriptive analysis that processes the data that has been obtained to get results. The results obtained from this study are sure that there are still quite a lot of students who have not fully applied the concept of Pawongan in socializing with fellow humans, which can be seen from hoax news dissemination and how to respond to a news they have received.
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