As the aviation sector witnesses rapid technological progress, it opens new avenues to improve training methodologies and optimize performance results. This exhaustive analysis delves into the influence of technology incorporation on the efficacy of aviation training, learner involvement, and skills retention. It examines a wide array of research, concentrating on significant aspects like immersive technologies, artificial intelligence, game-based education, remote and cooperative training, and the enduring consequences of technology-boosted training. The outcomes demonstrate a favorable link between technology incorporation and enhanced learning results, elevated learner enthusiasm, and superior knowledge retention. The analysis further pinpoints crucial future trajectories, such as the broadening of immersive technologies, the creation of adjustable training systems, and the assessment of long-lasting training impacts. By tackling ethical and privacy issues and formulating optimal practices and guidelines, the aviation sector can effectively tap into the possibilities offered by technology, resulting in better-equipped professionals, augmented safety norms, and heightened operational competence. This analysis acts as a significant reference for researchers, practitioners, and decision-makers, offering insight into the present state of technology-augmented aviation training and underlining paths for upcoming research and innovation.
Teaching grammar has always been a very popular issue in the field of language studies. Explicit and implicit teachings are the main methods that are being applied for years in this field. This paper compares these two methods in terms of grammar success. Integrating this grammar knowledge to writing skills appropriately is another aim of this study. 40 intermediate university students whose ages are between 18-22 participated in this study. With pre and posttest and pre and post writings, a quantitative method was applied in this paper. T-tests, ANCOVA and descriptive statistics were identified with the aid of SPSS. Writing scores of both groups also were evaluated by two raters and the number of grammar mistakes was calculated. As a result of this study, a significant difference between pre and posttest was found. In addition, the explicit group's grammar and writing points were really better than the implicit group and the former group made fewer mistakes in their writings. This paper points out the significance of the explicit teaching method and gives the advice to administer and teachers about integrating these types of methods into language courses and curriculums.
Having proficiency in the standard aviation phraseology specified by International Civil Aviation Organization (ICAO) is of great importance for prospective pilots in communication with air traffic controllers and other pilots. The ambiguity in the standard phraseology could be a disaster for the flight crews. That’s why; serious thought has been given at the policy of improving the precise communication in aviation. However, it remains unclear whether the serious game-based flight simulations can enhance the vocabulary intake of the learners who invest the majority of their time in studying the standard aviation phraseology. There is also a dearth of research pertaining to the association between serious gaming and aviation phraseology. The advancement of the technology has exponentially expanded the digital games and therefore began to be widely used in education. The current study thus sets out to investigate the effect of a serious simulation game X-Plane 11 offering invaluable learning experience on aviation vocabulary acquisition. This investigation takes the form of a quasi-experimental mixed-method research by retrieving convenience sampling (15 subjects in experimental group, 15 subjects in control group). The findings indicated that there had been strong evidence of the positive effects of serious gaming on the learners’ outcome. Following the integration of the serious game, a significant increase with the medium effect size in the experimental group was recorded. This finding was also echoed by the majority of the interviewees who unanimously emphasized that the game was beneficial and motivating for language learning despite the minority challenges triggered by the level of language, hardware, and software types.
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