A comparative analysis of animal behavior (e.g., male vs. female groups) has been widely used to elucidate behavior specific to one group since pre-Darwinian times. However, big data generated by new sensing technologies, e.g., GPS, makes it difficult for them to contrast group differences manually. This study introduces DeepHL, a deep learning-assisted platform for the comparative analysis of animal movement data, i.e., trajectories. This software uses a deep neural network based on an attention mechanism to automatically detect segments in trajectories that are characteristic of one group. It then highlights these segments in visualized trajectories, enabling biologists to focus on these segments, and helps them reveal the underlying meaning of the highlighted segments to facilitate formulating new hypotheses. We tested the platform on a variety of trajectories of worms, insects, mice, bears, and seabirds across a scale from millimeters to hundreds of kilometers, revealing new movement features of these animals.
Tracking animal movements such as walking is an essential task for understanding how and why animals move in an environment and respond to external stimuli. Different methods that implemented image analysis and a data logger such as GPS have been used in laboratory experiments and in field studies, respectively. Recently, animal movement patterns without stimuli have attracted an increasing attention in search for common innate characteristics underlying all of their movements. However, it is difficult to track the movements in a vast and homogeneous environment without stimuli because of space constraints in laboratories or environmental heterogeneity in the field, hindering our understanding of inherent movement patterns. Here, we applied an omnidirectional treadmill mechanism, or a servosphere, as a tool for tracking two-dimensional movements of small animals that can provide both a homogenous environment and a virtual infinite space for walking. To validate the use of our tracking system for assessment of the free-walking behavior, we compared walking patterns of individual pillbugs (Armadillidium vulgare) on the servosphere with that in two types of experimental flat arenas. Our results revealed that the walking patterns on the servosphere showed similar diffusive characteristics to those observed in the large arena simulating an open space, and we demonstrated that our mechanism provides more robust measurements of diffusive properties compared to a small arena with enclosure. Moreover, we showed that anomalous diffusion properties, including Lévy walk, can be detected from the free-walking behavior on our tracking system. Thus, our novel tracking system is useful to measure inherent movement patterns, which will contribute to the studies of movement ecology, ethology, and behavioral sciences.
Field robots are widely used to accomplish a variety of tasks in many different fields. However, setting of the locomotive ability of these robots at the design phase may prevent the traversal of unknown rough terrain. To address this shortcoming of existing robots, we designed a robot that is able to modify its environment by using polyurethane foam to construct auxiliary structures to facilitate movement across previously impassable terrain. Two robots were implemented with the ability to eject one-and two-part polyurethane foam, respectively. First, we investigated the specifications of the different types of polyurethane foam, specifically the volume expansion and curing time thereof. Two-part polyurethane foam cures in approximately 2 min, compared with 1 h for the one-part foam, but requires more accurate spraying, and its vertical expansion needs to be considered for accurate construction of auxiliary structures. The performance of each robot was tested in two experiments in the field. The first involved filling a deep ditch before crossing over it, while in the second experiment, each robot constructed a slope leading up to a high step, allowing the robot to move onto the step. Both robots succeeded in completing these tasks successfully, with the main difference in performance being the time taken before the robot was able to traverse the obstacles. Using two-part polyurethane foam resulted in much shorter curing times, although the structures constructed were not as even as those for the one-part polyurethane foam, and the robot needed to wait 10 s between the applications of each successive layer of foam to account for the vertical expansion of the material. Our findings demonstrate the effectiveness of our polyurethane foam construction robots in overcoming obstacles in unknown rough terrain.
Tonic immobility (TI) is an effective anti-predator strategy. However, long immobility status on the ground increases the risk of being eaten by predators, and thus insects must rouse themselves when appropriate stimulation is provided. Here, the strength of vibration causing arousal from the state of TI was examined in strains artificially selected for longer duration of TI (L-strains: long sleeper) in a beetle. We provided different strengths of vibration stimuli to the long sleepers in Tribolium castaneum. Although immobilized beetles were never awakened by the stimuli from 0.01mm to 0.12mm in amplitude, almost of the beetles were aroused from immobilized status by the stimulus at 0.21mm. There was a difference in sensitivity of individuals when the stimuli of 0.14mm and 0.18mm were provided. F2 individuals were also bred by crossing experiments of the strains selected for shorter and longer duration of TI. The arousal sensitivity to vibration was well separated in the F2 individuals. A positive relationship was observed between the duration of TI and the vibration amplitude, suggesting that immobilized beetles are difficult to arouse from a deep sleep, while light sleepers are easily aroused by even small vibrations. The results indicate a genetic basis for sensitivity to arousal from TI.
We developed a novel sensation interface device using galvanic vestibular stimulation (GVS). GVS alters your balance. Our device can induce vection (virtual sense of acceleration) synchronized with optic flow or musical rhythms. The device can also induce lateral walking towards the anode while human walking.
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