: We investigate ambient sensing techniques that recognize writer's psychological states by measuring vibrations of handwriting on a desk panel using a piezoelectric contact sensor attached to its underside. In particular, we describe a technique for estimating the subjective difficulty of a question for a student as the ratio of the time duration of thinking to the total amount of time spent on the question. Through experiments, we confirm that our technique correctly recognizes whether or not a person writes something down on paper by measured vibration data at the accuracy of over 80 %, and that the order of computed subjective difficulties of three questions is coincident with that reported by the subject in 60 % of experiments. We also propose a technique to estimate a writer's psychological stress by using the standard deviation of the spectrum of the measured vibration. Results of a proof-of-concept experiment show that the proposed technique correctly estimates whether or not the subject feels stress at least 90 % of the time.
Various tools for participatory design approach have been developed to support users to engage design process. Doll scenario is proposed as a generative tool for letting participants make and enact scenarios. However, suitable context to practice doll scenario is unclear in comparison with other tools using scenario. Therefore, our overall objective is to increase understanding of characteristics of making scenario in two different ways of expression; with doll and storyboard. We developed a doll scenario method, doll staging. The tool was evaluated in comparison to storyboard at a workshop which is a part of a new product development project in a corporate. The workshop was evaluated by semi-structured interviews with the participants and observations of the workshop and design outcome. The result suggests that doll staging allows participants to think from users’ perspective in developing new idea. These findings provides new direction to choose scenario based design tools according to objective or context of design project. We also discuss potentials and research directions to use tools for developing scenario in corporate contexts.
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