A 16-year old boy with autism was taught music skills using a matching to sample procedure. He was trained and subsequently tested for the formation of four 4-member classes, including different visual music stimuli, and Norwegian and Vietnamese labels for different major and minor chords. Four different stimuli sets were trained both in one-to-many (OTM) and many-to-one (MTO) training structures. Further, we explored if the reaction times to comparison stimuli increased from training to testing. Results showed that the participant formed equivalence classes with music relations. Furthermore, there were small differences only between OTM and MTO with respect to stimulus equivalence responding. The reaction times to comparison stimuli increased from training to testing, and were most pronounced for the equivalence trials.
The purpose of the study was to extend the literature on verbal self-regulation by using the "silent dog" method to evaluate the role of verbal regulation over nonverbal behavior in 2 individuals with autism. Participants were required to talk-aloud while performing functional computer tasks.Then the effects of distracters with increasing demands on target behavior were evaluated as well as whether self-talk emitted by Participant 1 could be used to alter Participant 2's performance. Results suggest that participants' tasks seemed to be under control of self-instructions, and the rules generated from Participants 1's self-talk were effective in teaching computer skills to Participant 2. The silent dog method was useful in evaluating the possible role of self-generated rules in teaching computer skills to participants with autism.
The purpose of the current study was twofold: (a) to investigate if it was possible to train three different games (both as a leader and as a participant) to a child with developmental disabilities through interaction with 4 typically developing peers, and (b) to examine if correct responding would be maintained after the training was faded. A multiple probe design across three games was used. The results showed that the child learned both skills as a leader and as a participant in all three games, and that skills were maintained for a period of 3 weeks after the training had stopped.
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