Tujuan penelitian ini untuk mendeskripsikan kemampuan kerjasama dan hasil belajar siswa menggunakan model project based learning berbantuan edutainment. Metode penelitian yang digunakan control group post-test design, yang terdiri dari kelompok kontrol dan kelompok eksperimen. Hasil uji-t analisis kemampuan kerjasama menunjukkan bahwa nilai t-hitung 3,279 > t-tabel 2,011 dan analisis hasil belajar siswa dengan uji-t menunjukkan bahwa nilai t-hitung 2,854 > t- tabel 2, 011. Maka terdapat perbedaan yang signifikan kemampuan kerjasama dan nilai post test siswa kelompok ekperimen dengan kelompok kontrol. Dengan demikian model project based learning (PjBL) berbantuan metode edutainment dapat meningkatkan kemampuan kerjasama dan hasil belajar siswa kelas IV SD Muhammadiyah Kudus.
The purpose of this study was to determine the improvement of the character of homeland love for elementary school students through the application of ethno-edutainment-based learning. This research is a pre-experimental study with one group pretest post test design research design. The sample used in this study was a fifth grade student of Muhammadiyah Kudus Elementary School with a purposive sampling technique. Data on students' love of homeland characters was obtainedusing student observation sheets and analyzed using normalized gain tests. The results showed that students' homeland love character scores after learning were higher, reaching 12.54 compared to before learning with a score of 6.36. The results of the normalized gain analysis show that the level of increase in the love character of the homeland students in the low category was 4.55%, the medium category was 40.91%, and the high category was 54.54%. Classically, the value of normalized gain g is 72% or 0.72, which means that the interpretation of the increasein the character of love for the country is high
The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus. This study uses quasi experimental in the form of nonequivalent control group design. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. Data collection techniques using assessment of observations for children. The instrument is observation sheets. The data analysis technique was carried out in limited trials and extensive trials. It is analysis prerequisite test, and hypothesis testing using t test. The results of the effectiveness test through product trials on the independent Paired Sample t test. Results of t test of 21,189 and a t table of 4,381 or 21,189 > 4,381. Meanwhile N-Gain value of 71 in the effective category. Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus.
Kurangnya keterampilan menulis siswa, dikarenakan pengggunaa model pembelajaran dan media pembelajaran yang kurang kreatif dan inovatif, sehingga membuat siswa menjadi mudah bosan. Tujuan penelitian ini adalah menganalisis penerapan model picture and picture berbantuan media roda putar terhadap peningkatan keterampilan menulis karangan narasi ekspositoris siswa. Penelitian ini termasuk kedalam jenis penelitian tindakan kelas (PTK). Subjek penelitian ini adalah keterampilan menulis karangan narasi ekspositoris yang melibatkan 21 siswa. Metode pengumpulan data yang digunakan yaitu wawancara, observasi, dan dokumentasi. Data kemudian dianalisis dengan teknik analisis data statistik kuantitatif. Hasil penelitian yakni keterampilan menulis muatan Bahasa Indonesia pada siklus pertama memperoleh persentase 50% berpredikat C, pada siklus kedua dengan persentase 76% berpredikat B, sedangkan keterampilan menulis muatan IPS pada siklus pertama memperoleh persentase 49% predikat C, pada siklus kedua 76% predikat B, dan kedua siklus ini telah berhasil serta terjadi peningkatan. Simpulan penelitian ini adalah model picture and picture berbantuan media roda putar dapat meningkatkan keterampilan menulis karangan narasi ekspositoris siswa. Implikasi penelitian ini adalah dapat melatih siswa cepat tanggap karena tertarik dengan gambar, adanya permainan bisa menambah motivasi belajar siswa, siswa lebih berkonsentrasi, menggali bakat dan potensi siswa, kerja sama siswa, rasa toleransi, dan yang paling utama meningkatkan keterampila menulis siswa.
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