Aspect-level sentiment classification is a finegrained task in sentiment analysis. Since it provides more complete and in-depth results, aspect-level sentiment analysis has received much attention these years. In this paper, we reveal that the sentiment polarity of a sentence is not only determined by the content but is also highly related to the concerned aspect. For instance, "The appetizers are ok, but the service is slow.", for aspect taste, the polarity is positive while for service, the polarity is negative. Therefore, it is worthwhile to explore the connection between an aspect and the content of a sentence. To this end, we propose an Attention-based Long Short-Term Memory Network for aspect-level sentiment classification. The attention mechanism can concentrate on different parts of a sentence when different aspects are taken as input. We experiment on the SemEval 2014 dataset and results show that our model achieves state-ofthe-art performance on aspect-level sentiment classification.
Commonsense knowledge is vital to many natural language processing tasks. In this paper, we present a novel open-domain conversation generation model to demonstrate how large-scale commonsense knowledge can facilitate language understanding and generation. Given a user post, the model retrieves relevant knowledge graphs from a knowledge base and then encodes the graphs with a static graph attention mechanism, which augments the semantic information of the post and thus supports better understanding of the post. Then, during word generation, the model attentively reads the retrieved knowledge graphs and the knowledge triples within each graph to facilitate better generation through a dynamic graph attention mechanism. This is the first attempt that uses large-scale commonsense knowledge in conversation generation. Furthermore, unlike existing models that use knowledge triples (entities) separately and independently, our model treats each knowledge graph as a whole, which encodes more structured, connected semantic information in the graphs. Experiments show that the proposed model can generate more appropriate and informative responses than state-of-the-art baselines.
Recently, knowledge graph embedding, which projects symbolic entities and relations into continuous vector space, has become a new, hot topic in artificial intelligence. This paper proposes a novel generative model (TransG) to address the issue of multiple relation semantics that a relation may have multiple meanings revealed by the entity pairs associated with the corresponding triples. The new model can discover latent semantics for a relation and leverage a mixture of relation-specific component vectors to embed a fact triple. To the best of our knowledge, this is the first generative model for knowledge graph embedding, and at the first time, the issue of multiple relation semantics is formally discussed. Extensive experiments show that the proposed model achieves substantial improvements against the state-of-theart baselines. All of the related poster, slides, datasets and codes have been published in
Story generation, namely, generating a reasonable story from a leading context, is an important but challenging task. In spite of the success in modeling fluency and local coherence, existing neural language generation models (e.g., GPT-2) still suffer from repetition, logic conflicts, and lack of long-range coherence in generated stories. We conjecture that this is because of the difficulty of associating relevant commonsense knowledge, understanding the causal relationships, and planning entities and events with proper temporal order. In this paper, we devise a knowledge-enhanced pretraining model for commonsense story generation. We propose to utilize commonsense knowledge from external knowledge bases to generate reasonable stories. To further capture the causal and temporal dependencies between the sentences in a reasonable story, we use multi-task learning, which combines a discriminative objective to distinguish true and fake stories during fine-tuning. Automatic and manual evaluation shows that our model can generate more reasonable stories than state-of-the-art baselines, particularly in terms of logic and global coherence.
BackgroundDue to the high cost of manual curation of key aspects from the scientific literature, automated methods for assisting this process are greatly desired. Here, we report a novel approach to facilitate MeSH indexing, a challenging task of assigning MeSH terms to MEDLINE citations for their archiving and retrieval.MethodsUnlike previous methods for automatic MeSH term assignment, we reformulate the indexing task as a ranking problem such that relevant MeSH headings are ranked higher than those irrelevant ones. Specifically, for each document we retrieve 20 neighbor documents, obtain a list of MeSH main headings from neighbors, and rank the MeSH main headings using ListNet–a learning-to-rank algorithm. We trained our algorithm on 200 documents and tested on a previously used benchmark set of 200 documents and a larger dataset of 1000 documents.ResultsTested on the benchmark dataset, our method achieved a precision of 0.390, recall of 0.712, and mean average precision (MAP) of 0.626. In comparison to the state of the art, we observe statistically significant improvements as large as 39% in MAP (p-value <0.001). Similar significant improvements were also obtained on the larger document set.ConclusionExperimental results show that our approach makes the most accurate MeSH predictions to date, which suggests its great potential in making a practical impact on MeSH indexing. Furthermore, as discussed the proposed learning framework is robust and can be adapted to many other similar tasks beyond MeSH indexing in the biomedical domain. All data sets are available at: http://www.ncbi.nlm.nih.gov/CBBresearch/Lu/indexing.
Generating a reasonable ending for a given story context, i.e., story ending generation, is a strong indication of story comprehension. This task requires not only to understand the context clues which play an important role in planning the plot, but also to handle implicit knowledge to make a reasonable, coherent story. In this paper, we devise a novel model for story ending generation. The model adopts an incremental encoding scheme to represent context clues which are spanning in the story context. In addition, commonsense knowledge is applied through multi-source attention to facilitate story comprehension, and thus to help generate coherent and reasonable endings. Through building context clues and using implicit knowledge, the model is able to produce reasonable story endings. Automatic and manual evaluation shows that our model can generate more reasonable story endings than state-of-the-art baselines. 1 * Authors contributed equally to this work.
Most existing methods determine relation types only after all the entities have been recognized, thus the interaction between relation types and entity mentions is not fully modeled. This paper presents a novel paradigm to deal with relation extraction by regarding the related entities as the arguments of a relation. We apply a hierarchical reinforcement learning (HRL) framework in this paradigm to enhance the interaction between entity mentions and relation types. The whole extraction process is decomposed into a hierarchy of two-level RL policies for relation detection and entity extraction respectively, so that it is more feasible and natural to deal with overlapping relations. Our model was evaluated on public datasets collected via distant supervision, and results show that it gains better performance than existing methods and is more powerful for extracting overlapping relations 1 .
There is a resurgent interest in developing intelligent open-domain dialog systems due to the availability of large amounts of conversational data and the recent progress on neural approaches to conversational AI [17]. Unlike traditional task-oriented bots, an open-domain dialog system aims to establish long-term connections with users by satisfying the human need for communication, affection, and social belonging. This paper reviews the recent works on neural approaches that are devoted to addressing three challenges in developing such systems: semantics, consistency, and interactiveness. Semantics requires a dialog system to not only understand the content of the dialog but also identify user's social needs during the conversation. Consistency requires the system to demonstrate a consistent personality to win users trust and gain their long-term confidence. Interactiveness refers to the system's ability to generate interpersonal responses to achieve particular social goals such as entertainment, conforming, and task completion.The works we select to present here is based on our unique views and are by no means complete. Nevertheless, we hope that the discussion will inspire new research in developing more intelligent dialog systems.
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